Add tests for embedded z-machine MUD integration

Unit tests for MUD UI components (screen, input stream, filesystem)
and integration tests with real zork1.z3 (session lifecycle, escape
commands, save/restore round-trip, state inspection).
This commit is contained in:
Jared Miller 2026-02-10 11:18:19 -05:00
parent 7c1d1efcdb
commit b6d933acc5
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C
2 changed files with 250 additions and 5 deletions

242
tests/test_embedded_if.py Normal file
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@ -0,0 +1,242 @@
"""Tests for embedded z-machine MUD integration.
Tests the MUD UI components and EmbeddedIFSession integration with real zork1.z3.
"""
import threading
from dataclasses import dataclass
from pathlib import Path
import pytest
from mudlib.zmachine.mud_ui import MudFilesystem, MudInputStream, MudScreen
ZORK_PATH = Path(__file__).parent.parent / "content" / "stories" / "zork1.z3"
requires_zork = pytest.mark.skipif(not ZORK_PATH.exists(), reason="zork1.z3 not found")
@dataclass
class MockWriter:
def write(self, data):
pass
async def drain(self):
pass
# Unit tests for MUD UI components
def test_mud_screen_captures_output():
"""MudScreen captures written text and flush returns it."""
screen = MudScreen()
screen.write("Hello ")
screen.write("world!")
output = screen.flush()
assert output == "Hello world!"
def test_mud_screen_flush_clears_buffer():
"""MudScreen flush clears buffer, second flush returns empty."""
screen = MudScreen()
screen.write("test")
first = screen.flush()
assert first == "test"
second = screen.flush()
assert second == ""
def test_mud_input_stream_feed_and_read():
"""MudInputStream feed and read_line work with threading."""
stream = MudInputStream()
result = []
def reader():
result.append(stream.read_line())
t = threading.Thread(target=reader)
t.start()
# Wait for stream to signal it's waiting
stream._waiting.wait(timeout=2)
stream.feed("hello")
t.join(timeout=2)
assert result == ["hello"]
def test_mud_filesystem_save_restore(tmp_path):
"""MudFilesystem save and restore bytes correctly."""
save_path = tmp_path / "test.qzl"
filesystem = MudFilesystem(save_path)
test_data = b"\x01\x02\x03\x04\x05"
success = filesystem.save_game(test_data)
assert success
assert save_path.exists()
restored = filesystem.restore_game()
assert restored == test_data
# Integration tests with real zork1.z3
@requires_zork
@pytest.mark.asyncio
async def test_embedded_session_start():
"""EmbeddedIFSession starts and returns intro containing game info."""
from mudlib.embedded_if_session import EmbeddedIFSession
from mudlib.player import Player
mock_writer = MockWriter()
player = Player(name="tester", x=5, y=5, writer=mock_writer)
session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
intro = await session.start()
assert intro is not None
assert len(intro) > 0
# Intro should contain game title or location
assert "ZORK" in intro or "West of House" in intro
@requires_zork
@pytest.mark.asyncio
async def test_embedded_session_handle_input():
"""EmbeddedIFSession handles input and returns response."""
from mudlib.embedded_if_session import EmbeddedIFSession
from mudlib.player import Player
mock_writer = MockWriter()
player = Player(name="tester", x=5, y=5, writer=mock_writer)
session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
await session.start()
response = await session.handle_input("look")
assert response is not None
assert response.done is False
assert len(response.output) > 0
# Looking should describe the starting location
assert "West of House" in response.output or "house" in response.output
@requires_zork
@pytest.mark.asyncio
async def test_embedded_session_escape_help():
"""EmbeddedIFSession ::help returns help text."""
from mudlib.embedded_if_session import EmbeddedIFSession
from mudlib.player import Player
mock_writer = MockWriter()
player = Player(name="tester", x=5, y=5, writer=mock_writer)
session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
await session.start()
response = await session.handle_input("::help")
assert response.done is False
assert "::quit" in response.output
assert "::save" in response.output
assert "::help" in response.output
@requires_zork
@pytest.mark.asyncio
async def test_embedded_session_escape_quit():
"""EmbeddedIFSession ::quit returns done=True."""
from mudlib.embedded_if_session import EmbeddedIFSession
from mudlib.player import Player
mock_writer = MockWriter()
player = Player(name="tester", x=5, y=5, writer=mock_writer)
session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
await session.start()
response = await session.handle_input("::quit")
assert response.done is True
assert "saved" in response.output.lower()
@requires_zork
@pytest.mark.asyncio
async def test_embedded_session_location_name():
"""EmbeddedIFSession get_location_name returns location after input."""
from mudlib.embedded_if_session import EmbeddedIFSession
from mudlib.player import Player
mock_writer = MockWriter()
player = Player(name="tester", x=5, y=5, writer=mock_writer)
session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
await session.start()
# Send a command to advance game state
await session.handle_input("look")
location = session.get_location_name()
# Location may be None or a string depending on game state
assert location is None or isinstance(location, str)
@requires_zork
@pytest.mark.asyncio
async def test_embedded_session_room_objects():
"""EmbeddedIFSession get_room_objects returns a list after start."""
from mudlib.embedded_if_session import EmbeddedIFSession
from mudlib.player import Player
mock_writer = MockWriter()
player = Player(name="tester", x=5, y=5, writer=mock_writer)
session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
await session.start()
objects = session.get_room_objects()
assert isinstance(objects, list)
# Zork1 starting location usually has some objects
assert len(objects) >= 0 # May or may not have visible objects initially
@requires_zork
@pytest.mark.asyncio
async def test_embedded_session_save_and_restore():
"""Save a game, create new session, restore it."""
from mudlib.embedded_if_session import EmbeddedIFSession
from mudlib.player import Player
mock_writer = MockWriter()
# Start first session
player = Player(name="testplayer", writer=mock_writer, x=0, y=0)
session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
await session.start()
# Do something to change state
await session.handle_input("open mailbox")
# Save
save_result = await session.handle_input("::save")
assert "saved" in save_result.output.lower()
await session.stop()
# Start new session - should auto-restore via play.py pattern
session2 = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
await session2.start()
result = await session2._do_restore()
assert result # Should have restored
# The game state should reflect the restored state
# (location may differ after restore, just verify it works)
response = await session2.handle_input("look")
assert response.output # Should get some output
await session2.stop()
# Clean up save file
if session2.save_path.exists():
session2.save_path.unlink()

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@ -70,9 +70,9 @@ async def test_play_enters_if_mode(player):
with patch("mudlib.commands.play.IFSession") as MockIFSession:
MockIFSession.return_value = mock_session
# Ensure story file exists check passes
# Use .z5 to test dfrotz path
with patch("mudlib.commands.play._find_story") as mock_find:
mock_find.return_value = "/fake/path/zork1.z3"
mock_find.return_value = "/fake/path/zork1.z5"
await cmd_play(player, "zork1")
@ -108,8 +108,9 @@ async def test_play_handles_dfrotz_missing(player):
with patch("mudlib.commands.play.IFSession") as MockIFSession:
MockIFSession.return_value = mock_session
# Use .z5 to test dfrotz path
with patch("mudlib.commands.play._find_story") as mock_find:
mock_find.return_value = "/fake/path/zork1.z3"
mock_find.return_value = "/fake/path/zork1.z5"
await cmd_play(player, "zork1")
@ -147,8 +148,9 @@ async def test_play_restores_save_if_exists(player):
with patch("mudlib.commands.play.IFSession") as MockIFSession:
MockIFSession.return_value = mock_session
# Use .z5 to test dfrotz path
with patch("mudlib.commands.play._find_story") as mock_find:
mock_find.return_value = "/fake/path/zork1.z3"
mock_find.return_value = "/fake/path/zork1.z5"
await cmd_play(player, "zork1")
@ -186,8 +188,9 @@ async def test_play_no_restore_if_no_save(player):
with patch("mudlib.commands.play.IFSession") as MockIFSession:
MockIFSession.return_value = mock_session
# Use .z5 to test dfrotz path
with patch("mudlib.commands.play._find_story") as mock_find:
mock_find.return_value = "/fake/path/zork1.z3"
mock_find.return_value = "/fake/path/zork1.z5"
await cmd_play(player, "zork1")