Convert things-and-building doc to rst

This commit is contained in:
Jared Miller 2026-02-07 23:39:45 -05:00
parent 0395aaadad
commit 8f3455ce0a
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C

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@ -1,3 +1,4 @@
===================
things and building
===================
@ -17,7 +18,7 @@ the decorator pattern
the core idea: things are python classes with decorators. no custom DSL.
python IS the language.
here's a full example of a pepsi can:
here's a full example of a pepsi can::
from mudlib.things import thing, verb
@ -73,7 +74,7 @@ what's happening here:
- no yaml needed for behavioral things. the python file IS the definition.
for static items (no behavior, just a description), we could support TOML-only
for simple cases:
for simple cases::
[thing]
name = "rock"
@ -87,6 +88,8 @@ builder commands
the @ prefix for builder/admin commands. not combat, not normal play. building.
::
@create item <name> opens editor with a template python file
@create room <name> opens editor for a new room definition
@edit <name> opens editor for an existing thing/room
@ -149,7 +152,7 @@ open questions:
map editing
-----------
the map format (TOML) is already writable:
the map format (TOML) is already writable::
[map]
width = 20
@ -189,14 +192,14 @@ interiors are rooms (classic MUD style) or small grids.
entering: a tile on the overworld has an "enter" action that transitions you
to an interior. the interior has an "exit" that puts you back on the overworld.
a room definition might look like:
a room definition might look like::
[room]
name = "tavern"
description = "a warm tavern. fire crackling. smells like stew."
exits = { out = "overworld:12,45" }
or as python if it has behavior:
or as python if it has behavior::
@room
class Tavern: