Convert things-and-building doc to rst
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@ -1,3 +1,4 @@
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===================
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things and building
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things and building
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===================
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===================
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@ -17,7 +18,7 @@ the decorator pattern
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the core idea: things are python classes with decorators. no custom DSL.
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the core idea: things are python classes with decorators. no custom DSL.
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python IS the language.
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python IS the language.
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here's a full example of a pepsi can:
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here's a full example of a pepsi can::
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from mudlib.things import thing, verb
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from mudlib.things import thing, verb
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@ -73,7 +74,7 @@ what's happening here:
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- no yaml needed for behavioral things. the python file IS the definition.
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- no yaml needed for behavioral things. the python file IS the definition.
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for static items (no behavior, just a description), we could support TOML-only
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for static items (no behavior, just a description), we could support TOML-only
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for simple cases:
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for simple cases::
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[thing]
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[thing]
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name = "rock"
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name = "rock"
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@ -87,6 +88,8 @@ builder commands
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the @ prefix for builder/admin commands. not combat, not normal play. building.
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the @ prefix for builder/admin commands. not combat, not normal play. building.
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::
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@create item <name> opens editor with a template python file
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@create item <name> opens editor with a template python file
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@create room <name> opens editor for a new room definition
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@create room <name> opens editor for a new room definition
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@edit <name> opens editor for an existing thing/room
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@edit <name> opens editor for an existing thing/room
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@ -149,7 +152,7 @@ open questions:
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map editing
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map editing
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-----------
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-----------
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the map format (TOML) is already writable:
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the map format (TOML) is already writable::
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[map]
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[map]
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width = 20
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width = 20
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@ -189,14 +192,14 @@ interiors are rooms (classic MUD style) or small grids.
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entering: a tile on the overworld has an "enter" action that transitions you
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entering: a tile on the overworld has an "enter" action that transitions you
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to an interior. the interior has an "exit" that puts you back on the overworld.
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to an interior. the interior has an "exit" that puts you back on the overworld.
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a room definition might look like:
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a room definition might look like::
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[room]
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[room]
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name = "tavern"
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name = "tavern"
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description = "a warm tavern. fire crackling. smells like stew."
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description = "a warm tavern. fire crackling. smells like stew."
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exits = { out = "overworld:12,45" }
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exits = { out = "overworld:12,45" }
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or as python if it has behavior:
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or as python if it has behavior::
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@room
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@room
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class Tavern:
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class Tavern:
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