Show portals in look output
Look command now displays portals separately from ground items. Portals at the player's position are shown after ground items with the format "Portals: name1, name2". This separates portals from regular items since they serve a different purpose in gameplay.
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2 changed files with 130 additions and 1 deletions
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@ -103,13 +103,24 @@ async def cmd_look(player: Player, args: str) -> None:
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player.writer.write("\r\n".join(output_lines) + "\r\n")
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# Show items on the ground at player's position
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from mudlib.portal import Portal
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contents_here = zone.contents_at(player.x, player.y)
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ground_items = [
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obj for obj in zone.contents_at(player.x, player.y) if isinstance(obj, Thing)
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obj
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for obj in contents_here
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if isinstance(obj, Thing) and not isinstance(obj, Portal)
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]
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portals = [obj for obj in contents_here if isinstance(obj, Portal)]
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if ground_items:
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names = ", ".join(_format_thing_name(item) for item in ground_items)
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player.writer.write(f"On the ground: {names}\r\n")
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if portals:
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names = ", ".join(p.name for p in portals)
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player.writer.write(f"Portals: {names}\r\n")
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await player.writer.drain()
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118
tests/test_portal_display.py
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118
tests/test_portal_display.py
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@ -0,0 +1,118 @@
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"""Tests for portal display in look command."""
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from unittest.mock import AsyncMock, MagicMock
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import pytest
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from mudlib.player import Player
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from mudlib.portal import Portal
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from mudlib.zone import Zone
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@pytest.fixture
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def mock_writer():
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writer = MagicMock()
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writer.write = MagicMock()
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writer.drain = AsyncMock()
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return writer
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@pytest.fixture
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def mock_reader():
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return MagicMock()
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@pytest.fixture
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def test_zone():
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terrain = [["." for _ in range(10)] for _ in range(10)]
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return Zone(
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name="testzone",
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width=10,
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height=10,
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toroidal=True,
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terrain=terrain,
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)
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@pytest.fixture
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def player(mock_reader, mock_writer, test_zone):
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p = Player(
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name="TestPlayer",
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x=5,
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y=5,
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reader=mock_reader,
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writer=mock_writer,
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location=test_zone,
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)
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return p
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@pytest.mark.asyncio
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async def test_look_shows_portal_at_position(player, test_zone, mock_writer):
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"""look command shows portals at player position."""
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from mudlib.commands.look import cmd_look
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Portal(
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name="shimmering doorway",
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location=test_zone,
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x=5,
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y=5,
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target_zone="elsewhere",
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target_x=0,
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target_y=0,
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)
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await cmd_look(player, "")
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output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
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assert "portal" in output.lower() and "shimmering doorway" in output.lower()
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@pytest.mark.asyncio
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async def test_look_shows_multiple_portals(player, test_zone, mock_writer):
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"""look command shows multiple portals at player position."""
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from mudlib.commands.look import cmd_look
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Portal(
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name="red portal",
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location=test_zone,
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x=5,
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y=5,
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target_zone="redzone",
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target_x=0,
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target_y=0,
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)
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Portal(
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name="blue portal",
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location=test_zone,
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x=5,
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y=5,
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target_zone="bluezone",
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target_x=0,
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target_y=0,
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)
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await cmd_look(player, "")
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output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
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assert "red portal" in output.lower()
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assert "blue portal" in output.lower()
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@pytest.mark.asyncio
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async def test_look_no_portals_at_position(player, test_zone, mock_writer):
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"""look command doesn't show portals when none at position."""
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from mudlib.commands.look import cmd_look
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Portal(
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name="distant portal",
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location=test_zone,
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x=8,
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y=8,
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target_zone="elsewhere",
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target_x=0,
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target_y=0,
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)
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await cmd_look(player, "")
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output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
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# Should not mention portals when none are at player position
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assert "portal" not in output.lower() or "distant portal" not in output.lower()
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