Add builder commands @goto, @dig, @save, and @place
These commands enable runtime world editing: - @goto teleports to a named zone's spawn point - @dig creates a new blank zone with specified dimensions - @save exports the current zone to TOML - @place spawns a thing from templates at player position
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116
src/mudlib/commands/build.py
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116
src/mudlib/commands/build.py
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"""Builder commands for world editing."""
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from pathlib import Path
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from mudlib.commands import CommandDefinition, register
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from mudlib.export import export_zone_to_file
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from mudlib.player import Player
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from mudlib.things import spawn_thing, thing_templates
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from mudlib.zone import Zone
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from mudlib.zones import get_zone, register_zone
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# Content directory, set during server startup
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_content_dir: Path | None = None
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def set_content_dir(path: Path) -> None:
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"""Set the content directory for saving zones."""
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global _content_dir
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_content_dir = path
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async def cmd_goto(player: Player, args: str) -> None:
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"""Teleport to a named zone's spawn point."""
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zone_name = args.strip()
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if not zone_name:
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await player.send("Usage: @goto <zone_name>\r\n")
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return
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target = get_zone(zone_name)
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if target is None:
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await player.send(f"Zone '{zone_name}' not found.\r\n")
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return
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player.move_to(target, x=target.spawn_x, y=target.spawn_y)
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await player.send(f"Teleported to {zone_name}.\r\n")
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from mudlib.commands.look import cmd_look
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await cmd_look(player, "")
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async def cmd_dig(player: Player, args: str) -> None:
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"""Create a new blank zone and teleport there."""
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parts = args.strip().split()
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if len(parts) != 3:
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await player.send("Usage: @dig <name> <width> <height>\r\n")
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return
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name = parts[0]
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try:
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width = int(parts[1])
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height = int(parts[2])
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except ValueError:
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await player.send("Width and height must be numbers.\r\n")
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return
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if get_zone(name) is not None:
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await player.send(f"Zone '{name}' already exists.\r\n")
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return
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terrain = [["." for _ in range(width)] for _ in range(height)]
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zone = Zone(
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name=name,
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width=width,
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height=height,
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terrain=terrain,
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toroidal=False,
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)
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register_zone(name, zone)
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player.move_to(zone, x=0, y=0)
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await player.send(f"Created zone '{name}' ({width}x{height}).\r\n")
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from mudlib.commands.look import cmd_look
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await cmd_look(player, "")
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async def cmd_save(player: Player, args: str) -> None:
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"""Save the current zone to its TOML file."""
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zone = player.location
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if not isinstance(zone, Zone):
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await player.send("You're not in a zone.\r\n")
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return
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if _content_dir is None:
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await player.send("Content directory not configured.\r\n")
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return
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zones_dir = _content_dir / "zones"
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zones_dir.mkdir(parents=True, exist_ok=True)
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path = zones_dir / f"{zone.name}.toml"
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export_zone_to_file(zone, path)
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await player.send(f"Zone '{zone.name}' saved to {path.name}.\r\n")
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async def cmd_place(player: Player, args: str) -> None:
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"""Place a thing from templates at the player's position."""
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thing_name = args.strip()
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if not thing_name:
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await player.send("Usage: @place <thing_name>\r\n")
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return
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template = thing_templates.get(thing_name)
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if template is None:
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await player.send(f"Thing template '{thing_name}' not found.\r\n")
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return
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spawn_thing(template, player.location, x=player.x, y=player.y)
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await player.send(f"Placed {thing_name} at ({player.x}, {player.y}).\r\n")
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register(CommandDefinition("@goto", cmd_goto, help="Teleport to a zone"))
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register(CommandDefinition("@dig", cmd_dig, help="Create a new zone"))
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register(CommandDefinition("@save", cmd_save, help="Save current zone"))
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register(CommandDefinition("@place", cmd_place, help="Place a thing"))
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253
tests/test_build_commands.py
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tests/test_build_commands.py
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"""Tests for builder commands."""
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from unittest.mock import AsyncMock, MagicMock
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import pytest
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from mudlib.player import Player, players
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from mudlib.zone import Zone
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from mudlib.zones import get_zone, register_zone, zone_registry
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@pytest.fixture(autouse=True)
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def clear_state():
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players.clear()
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zone_registry.clear()
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yield
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players.clear()
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zone_registry.clear()
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@pytest.fixture
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def zone():
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terrain = [["." for _ in range(10)] for _ in range(10)]
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z = Zone(name="hub", width=10, height=10, terrain=terrain)
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register_zone("hub", z)
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return z
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@pytest.fixture
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def mock_writer():
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writer = MagicMock()
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writer.write = MagicMock()
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writer.drain = AsyncMock()
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return writer
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@pytest.fixture
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def mock_reader():
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return MagicMock()
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@pytest.fixture
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def player(zone, mock_writer, mock_reader):
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p = Player(
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name="builder",
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x=5,
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y=5,
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writer=mock_writer,
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reader=mock_reader,
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location=zone,
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)
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zone._contents.append(p)
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players["builder"] = p
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return p
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# --- @goto ---
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@pytest.mark.asyncio
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async def test_goto_existing_zone(player):
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"""@goto teleports player to named zone's spawn point."""
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from mudlib.commands.build import cmd_goto
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target = Zone(
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name="forest",
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width=5,
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height=5,
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terrain=[["." for _ in range(5)] for _ in range(5)],
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spawn_x=2,
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spawn_y=3,
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)
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register_zone("forest", target)
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await cmd_goto(player, "forest")
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assert player.location is target
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assert player.x == 2
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assert player.y == 3
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@pytest.mark.asyncio
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async def test_goto_nonexistent_zone(player, mock_writer):
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"""@goto with unknown zone name shows error."""
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from mudlib.commands.build import cmd_goto
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await cmd_goto(player, "nowhere")
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mock_writer.write.assert_called()
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written = mock_writer.write.call_args_list[-1][0][0]
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assert "not found" in written.lower() or "no zone" in written.lower()
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@pytest.mark.asyncio
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async def test_goto_no_args(player, mock_writer):
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"""@goto without arguments shows usage."""
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from mudlib.commands.build import cmd_goto
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await cmd_goto(player, "")
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mock_writer.write.assert_called()
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written = mock_writer.write.call_args_list[0][0][0]
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assert "usage" in written.lower() or "goto" in written.lower()
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# --- @dig ---
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@pytest.mark.asyncio
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async def test_dig_creates_zone(player):
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"""@dig creates a new zone and teleports player there."""
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from mudlib.commands.build import cmd_dig
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await cmd_dig(player, "cave 8 6")
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new_zone = get_zone("cave")
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assert new_zone is not None
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assert new_zone.width == 8
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assert new_zone.height == 6
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assert player.location is new_zone
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assert player.x == 0
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assert player.y == 0
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@pytest.mark.asyncio
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async def test_dig_creates_terrain(player):
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"""@dig creates terrain filled with '.' tiles."""
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from mudlib.commands.build import cmd_dig
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await cmd_dig(player, "mine 5 4")
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new_zone = get_zone("mine")
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assert new_zone is not None
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assert len(new_zone.terrain) == 4
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assert len(new_zone.terrain[0]) == 5
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assert all(tile == "." for row in new_zone.terrain for tile in row)
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@pytest.mark.asyncio
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async def test_dig_zone_not_toroidal(player):
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"""@dig creates bounded (non-toroidal) zones."""
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from mudlib.commands.build import cmd_dig
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await cmd_dig(player, "room 3 3")
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new_zone = get_zone("room")
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assert new_zone is not None
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assert new_zone.toroidal is False
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@pytest.mark.asyncio
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async def test_dig_existing_name(player, mock_writer):
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"""@dig with existing zone name shows error."""
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from mudlib.commands.build import cmd_dig
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await cmd_dig(player, "hub 5 5")
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mock_writer.write.assert_called()
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written = mock_writer.write.call_args_list[-1][0][0]
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assert "already exists" in written.lower()
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@pytest.mark.asyncio
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async def test_dig_bad_args(player, mock_writer):
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"""@dig with wrong number of args shows usage."""
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from mudlib.commands.build import cmd_dig
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await cmd_dig(player, "cave")
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mock_writer.write.assert_called()
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written = mock_writer.write.call_args_list[0][0][0]
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assert "usage" in written.lower() or "dig" in written.lower()
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# --- @save ---
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@pytest.mark.asyncio
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async def test_save_zone(player, zone, tmp_path, mock_writer):
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"""@save writes zone to TOML file."""
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from mudlib.commands.build import cmd_save, set_content_dir
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set_content_dir(tmp_path)
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zones_dir = tmp_path / "zones"
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zones_dir.mkdir()
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await cmd_save(player, "")
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# Check file was created
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saved_file = zones_dir / "hub.toml"
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assert saved_file.exists()
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content = saved_file.read_text()
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assert 'name = "hub"' in content
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# Check confirmation message
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mock_writer.write.assert_called()
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written = mock_writer.write.call_args_list[-1][0][0]
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assert "saved" in written.lower()
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# --- @place ---
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@pytest.mark.asyncio
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async def test_place_thing(player, zone, mock_writer):
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"""@place puts a thing at player's position."""
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from mudlib.commands.build import cmd_place
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from mudlib.things import ThingTemplate, thing_templates
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thing_templates["sign"] = ThingTemplate(
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name="sign",
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description="a wooden sign",
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)
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await cmd_place(player, "sign")
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# Check thing is in zone at player's position
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from mudlib.thing import Thing
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things = [
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obj
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for obj in zone.contents_at(5, 5)
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if isinstance(obj, Thing) and obj.name == "sign"
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]
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assert len(things) == 1
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assert things[0].location is zone
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# Clean up
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del thing_templates["sign"]
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@pytest.mark.asyncio
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async def test_place_unknown_thing(player, mock_writer):
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"""@place with unknown thing name shows error."""
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from mudlib.commands.build import cmd_place
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await cmd_place(player, "unicorn")
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mock_writer.write.assert_called()
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written = mock_writer.write.call_args_list[0][0][0]
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assert "not found" in written.lower() or "unknown" in written.lower()
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@pytest.mark.asyncio
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async def test_place_no_args(player, mock_writer):
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"""@place without arguments shows usage."""
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from mudlib.commands.build import cmd_place
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await cmd_place(player, "")
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mock_writer.write.assert_called()
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written = mock_writer.write.call_args_list[0][0][0]
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assert "usage" in written.lower() or "place" in written.lower()
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