Add home command for personal zone teleportation

This commit is contained in:
Jared Miller 2026-02-14 16:46:43 -05:00
parent 9fac18ad2b
commit 6229c87945
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C
2 changed files with 270 additions and 0 deletions

108
src/mudlib/commands/home.py Normal file
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"""Home command — teleport to personal zone."""
from mudlib.commands import CommandDefinition, register
from mudlib.commands.movement import send_nearby_message
from mudlib.housing import get_or_create_home
from mudlib.player import Player
from mudlib.store import save_player_home_zone
from mudlib.zone import Zone
from mudlib.zones import get_zone
async def cmd_home(player: Player, args: str) -> None:
"""Teleport to your personal zone, or return from it.
Usage:
home go to your home zone
home return return to where you were before going home
"""
from mudlib.commands.look import cmd_look
arg = args.strip().lower()
zone = player.location
if arg == "return":
# Return to previous location
if player.return_location is None:
await player.send("You have nowhere to return to.\r\n")
return
target_zone_name, target_x, target_y = player.return_location
target_zone = get_zone(target_zone_name)
if target_zone is None:
await player.send("Your return destination no longer exists.\r\n")
player.return_location = None
return
# Departure message
if isinstance(zone, Zone):
await send_nearby_message(
player,
player.x,
player.y,
f"{player.name} vanishes in a flash.\r\n",
)
# Move
player.move_to(target_zone, x=target_x, y=target_y)
player.return_location = None
# Arrival message
await send_nearby_message(
player,
player.x,
player.y,
f"{player.name} appears in a flash.\r\n",
)
await player.send("You return to where you were.\r\n")
await cmd_look(player, "")
return
if arg:
await player.send("Usage: home | home return\r\n")
return
# Go home
home = get_or_create_home(player.name)
# Save current location for return trip (only if not already at home)
home_zone_name = f"home:{player.name.lower()}"
if isinstance(zone, Zone) and zone.name != home_zone_name:
player.return_location = (zone.name, player.x, player.y)
# Departure message
if isinstance(zone, Zone):
await send_nearby_message(
player,
player.x,
player.y,
f"{player.name} vanishes in a flash.\r\n",
)
# Move to home spawn point
player.move_to(home, x=home.spawn_x, y=home.spawn_y)
# Update home_zone on player
player.home_zone = home.name
save_player_home_zone(player.name, home.name)
# Arrival message (usually nobody else is in your home, but just in case)
await send_nearby_message(
player,
player.x,
player.y,
f"{player.name} appears in a flash.\r\n",
)
await player.send("You arrive at your home.\r\n")
await cmd_look(player, "")
register(
CommandDefinition(
"home",
cmd_home,
help="Teleport to your personal zone. 'home return' to go back.",
)
)

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tests/test_command_home.py Normal file
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"""Tests for the home command."""
from unittest.mock import AsyncMock, MagicMock
import pytest
from mudlib.commands.home import cmd_home
from mudlib.housing import init_housing
from mudlib.player import Player
from mudlib.zone import Zone
from mudlib.zones import get_zone, register_zone, zone_registry
@pytest.fixture(autouse=True)
def _clean_zone_registry():
saved = dict(zone_registry)
yield
zone_registry.clear()
zone_registry.update(saved)
@pytest.fixture
def _init_housing(tmp_path):
from mudlib.store import create_account, init_db
init_housing(tmp_path / "player_zones")
init_db(tmp_path / "test.db")
# Create accounts for test players
for name in ["alice", "bob", "charlie", "diane", "eve", "frank", "grace"]:
create_account(name, "testpass")
def _make_zone(name="overworld", width=20, height=20):
terrain = [["." for _ in range(width)] for _ in range(height)]
zone = Zone(
name=name,
description=name,
width=width,
height=height,
terrain=terrain,
toroidal=True,
)
register_zone(name, zone)
return zone
def _make_player(name="tester", zone=None, x=5, y=5):
mock_writer = MagicMock()
mock_writer.write = MagicMock()
mock_writer.drain = AsyncMock()
return Player(name=name, location=zone, x=x, y=y, writer=mock_writer)
@pytest.mark.asyncio
async def test_home_creates_zone(_init_housing):
"""Player with no home calls home and gets teleported to new zone."""
overworld = _make_zone("overworld")
player = _make_player("alice", zone=overworld)
# Initially no home zone exists
assert get_zone("home:alice") is None
await cmd_home(player, "")
# Now home zone exists and player is in it
home = get_zone("home:alice")
assert home is not None
assert player.location is home
assert player.home_zone == "home:alice"
assert player.return_location == ("overworld", 5, 5)
@pytest.mark.asyncio
async def test_home_return(_init_housing):
"""Player goes home then home return, ends up back where they were."""
overworld = _make_zone("overworld")
player = _make_player("bob", zone=overworld, x=10, y=15)
# Go home
await cmd_home(player, "")
home = get_zone("home:bob")
assert player.location is home
# Return
await cmd_home(player, "return")
assert player.location is overworld
assert player.x == 10
assert player.y == 15
assert player.return_location is None
@pytest.mark.asyncio
async def test_home_return_without_location(_init_housing):
"""home return with no saved location shows error."""
overworld = _make_zone("overworld")
player = _make_player("charlie", zone=overworld)
# No return location set
assert player.return_location is None
await cmd_home(player, "return")
# Should get error message
assert player.writer.write.called
output = "".join(c[0][0] for c in player.writer.write.call_args_list)
assert "nowhere" in output.lower()
@pytest.mark.asyncio
async def test_home_already_at_home(_init_housing):
"""Calling home while already at home doesn't overwrite return_location."""
overworld = _make_zone("overworld")
player = _make_player("diane", zone=overworld, x=7, y=8)
# Go home first time
await cmd_home(player, "")
assert player.return_location == ("overworld", 7, 8)
# Call home again while at home
await cmd_home(player, "")
# return_location should still point to overworld, not home
assert player.return_location == ("overworld", 7, 8)
@pytest.mark.asyncio
async def test_home_invalid_args(_init_housing):
"""home foo shows usage."""
overworld = _make_zone("overworld")
player = _make_player("eve", zone=overworld)
await cmd_home(player, "foo")
assert player.writer.write.called
output = "".join(c[0][0] for c in player.writer.write.call_args_list)
assert "usage" in output.lower()
@pytest.mark.asyncio
async def test_home_departure_arrival_messages(_init_housing):
"""Check nearby messages are sent."""
from mudlib.player import players
players.clear()
overworld = _make_zone("overworld")
player = _make_player("frank", zone=overworld, x=10, y=10)
other = _make_player("grace", zone=overworld, x=10, y=10)
players["frank"] = player
players["grace"] = other
# Go home
await cmd_home(player, "")
# Other player should have seen departure message
assert other.writer.write.called
output = "".join(c[0][0] for c in other.writer.write.call_args_list)
assert "frank" in output.lower()
assert "vanishes" in output.lower()
players.clear()