Add reading guide to index and refresh stale references
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3 changed files with 36 additions and 9 deletions
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@ -193,7 +193,9 @@ a definition came from.
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the entity model
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================
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current: Player is a dataclass. no mobs, no items, no NPCs yet.
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current: Entity base class with Player and Mob subclasses. see
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object-model.rst for the concrete class hierarchy (Object → Zone, Entity,
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Thing) and the location-based containment system.
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the ecosystem shows two paths:
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- deep inheritance (evennia: Object > Character > NPC, most traditional MUDs)
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@ -375,3 +377,4 @@ this document docs/how/architecture-plan.txt
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dreambook DREAMBOOK.md
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ecosystem research docs/how/mud-ecosystem.txt
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landscape research docs/how/mudlib-landscape.txt
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object model docs/how/object-model.rst
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@ -7,7 +7,7 @@ WHAT'S PERSISTED
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Player accounts:
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- Username (case-insensitive)
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- Password (hashed with PBKDF2-HMAC-SHA256 and random salt)
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- Position (x, y coordinates)
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- Position (zone, x, y — see object-model.rst for location system)
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- Combat stats (pl, stamina, max_stamina)
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- Flying status
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- Created timestamp
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@ -53,6 +53,21 @@ WHEN SAVES HAPPEN
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The periodic auto-save runs in the game loop alongside combat and effects
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processing. It only triggers if at least one player is connected.
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WHAT'S NOT YET PERSISTED
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The object model (object-model.rst) introduces containment, inventory, and
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zones. Persistence for these is an open question:
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- Player inventory (Things with location=player)
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- Item instances on the ground (Things with location=zone)
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- Container state (open/closed/locked, contents)
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- Zone edits from paint mode (tile changes)
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- Mob respawn state
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These will be addressed as each system gets implemented. Player inventory
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will likely go in SQLite alongside account data. Zone edits will persist to
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TOML files. Mob instances probably don't persist (respawn from templates).
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IMPLEMENTATION NOTES
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Password hashing:
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@ -1,7 +1,9 @@
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project documentation
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=====================
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all project docs, grouped by topic.
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reading guide: start with DREAMBOOK.md for vision, then architecture-plan.txt
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for the big picture, then object-model.rst for the core data model. everything
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else builds on those three.
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vision
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------
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@ -13,13 +15,17 @@ vision
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engine
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------
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- ``docs/how/architecture-plan.txt`` — engine/content boundary, mode stack, entity model, game loop
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read architecture-plan first (big picture), then object-model (core hierarchy).
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zones/things build on object-model. commands/terrain/persistence/prompt are
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mostly standalone subsystems.
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- ``docs/how/architecture-plan.txt`` — engine/content boundary, mode stack, entity model, game loop (start here)
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- ``docs/how/object-model.rst`` — object hierarchy, containment, verbs, location system (core data model)
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- ``docs/how/zones-and-building.rst`` — zones as spatial unit, procedural overworld, player homes (builds on object-model)
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- ``docs/how/things-and-building.rst`` — interactive objects, python class decorators (builds on object-model)
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- ``docs/how/commands.txt`` — command registration, async handlers, aliases, mode filtering
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- ``docs/how/persistence.txt`` — SQLite storage, what's persisted vs runtime
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- ``docs/how/terrain-generation.txt`` — perlin noise, elevation thresholds, river tracing
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- ``docs/how/things-and-building.rst`` — interactive objects, python class decorators
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- ``docs/how/zones-and-building.rst`` — zones as spatial unit, procedural overworld, player homes
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- ``docs/how/object-model.rst`` — object hierarchy, containment, verbs, location system
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- ``docs/how/persistence.txt`` — SQLite storage, what's persisted vs runtime
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- ``docs/how/prompt-system.txt`` — modal prompts, color markup, per-player customization
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combat
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@ -30,7 +36,10 @@ combat
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interactive fiction
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-------------------
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- ``docs/how/if-journey.rst`` — master IF doc: five integration levels, audit findings, milestones
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if-journey.rst is the master doc. everything else is supporting material
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(audits, implementation details, performance work, design plans).
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- ``docs/how/if-journey.rst`` — master IF doc: five integration levels, audit findings, milestones (start here)
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- ``docs/how/if-terminal.txt`` — level 1: dfrotz subprocess, spectator broadcasting
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- ``docs/how/if-integration.txt`` — original IF research (predates audits)
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- ``docs/how/viola-embedding-audit.rst`` — viola interpreter audit
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