Add store module with SQLite account persistence

Implements account management with password hashing (pbkdf2_hmac with SHA256)
and constant-time comparison. Includes player state serialization for position
and inventory persistence across sessions.
This commit is contained in:
Jared Miller 2026-02-07 21:42:07 -05:00
parent f6686fe52c
commit 485302fab3
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C
3 changed files with 422 additions and 0 deletions

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.gitignore vendored
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__pycache__
repos
build
data
.worktrees

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"""SQLite persistence for player accounts and state."""
import hashlib
import hmac
import os
import sqlite3
from pathlib import Path
from mudlib.player import Player
# Module-level database path
_db_path: str | None = None
def init_db(db_path: str | Path) -> None:
"""Initialize the database and create tables if needed.
Args:
db_path: Path to the SQLite database file
"""
global _db_path
_db_path = str(db_path)
# Ensure parent directory exists
Path(_db_path).parent.mkdir(parents=True, exist_ok=True)
conn = sqlite3.connect(_db_path)
cursor = conn.cursor()
cursor.execute("""
CREATE TABLE IF NOT EXISTS accounts (
name TEXT PRIMARY KEY COLLATE NOCASE,
password_hash TEXT NOT NULL,
salt TEXT NOT NULL,
x INTEGER NOT NULL DEFAULT 0,
y INTEGER NOT NULL DEFAULT 0,
pl REAL NOT NULL DEFAULT 100.0,
stamina REAL NOT NULL DEFAULT 100.0,
max_stamina REAL NOT NULL DEFAULT 100.0,
flying INTEGER NOT NULL DEFAULT 0,
created_at TEXT NOT NULL DEFAULT (datetime('now')),
last_login TEXT
)
""")
conn.commit()
conn.close()
def _get_connection() -> sqlite3.Connection:
"""Get a connection to the database.
Returns:
sqlite3.Connection
Raises:
RuntimeError: If init_db has not been called
"""
if _db_path is None:
raise RuntimeError("Database not initialized. Call init_db() first.")
return sqlite3.connect(_db_path)
def _hash_password(password: str, salt: bytes) -> str:
"""Hash a password with the given salt.
Args:
password: The password to hash
salt: Salt bytes
Returns:
Hex-encoded hash
"""
return hashlib.pbkdf2_hmac(
"sha256", password.encode("utf-8"), salt, iterations=100000
).hex()
def create_account(name: str, password: str) -> bool:
"""Create a new account with the given name and password.
Args:
name: Account name (case-insensitive)
password: Password to hash and store
Returns:
True if account was created, False if name is already taken
"""
if account_exists(name):
return False
# Generate random salt
salt = os.urandom(32)
password_hash = _hash_password(password, salt)
conn = _get_connection()
cursor = conn.cursor()
try:
cursor.execute(
"INSERT INTO accounts (name, password_hash, salt) VALUES (?, ?, ?)",
(name, password_hash, salt.hex()),
)
conn.commit()
return True
except sqlite3.IntegrityError:
# Race condition: someone created the account between our check and insert
return False
finally:
conn.close()
def account_exists(name: str) -> bool:
"""Check if an account exists.
Args:
name: Account name (case-insensitive)
Returns:
True if account exists, False otherwise
"""
conn = _get_connection()
cursor = conn.cursor()
cursor.execute("SELECT 1 FROM accounts WHERE name = ? LIMIT 1", (name,))
result = cursor.fetchone()
conn.close()
return result is not None
def authenticate(name: str, password: str) -> bool:
"""Verify a password for the given account.
Args:
name: Account name (case-insensitive)
password: Password to verify
Returns:
True if password is correct, False otherwise
"""
conn = _get_connection()
cursor = conn.cursor()
cursor.execute("SELECT password_hash, salt FROM accounts WHERE name = ?", (name,))
result = cursor.fetchone()
conn.close()
if result is None:
return False
stored_hash, salt_hex = result
salt = bytes.fromhex(salt_hex)
password_hash = _hash_password(password, salt)
return hmac.compare_digest(password_hash, stored_hash)
def save_player(player: Player) -> None:
"""Save player state to the database.
The account must already exist. This updates game state only.
Args:
player: Player instance to save
"""
conn = _get_connection()
cursor = conn.cursor()
cursor.execute(
"""
UPDATE accounts
SET x = ?, y = ?, pl = ?, stamina = ?, max_stamina = ?, flying = ?
WHERE name = ?
""",
(
player.x,
player.y,
player.pl,
player.stamina,
player.max_stamina,
1 if player.flying else 0,
player.name,
),
)
conn.commit()
conn.close()
def load_player_data(name: str) -> dict | None:
"""Load player data from the database.
Args:
name: Account name (case-insensitive)
Returns:
Dictionary of persisted fields, or None if account not found
"""
conn = _get_connection()
cursor = conn.cursor()
cursor.execute(
"""
SELECT x, y, pl, stamina, max_stamina, flying
FROM accounts
WHERE name = ?
""",
(name,),
)
result = cursor.fetchone()
conn.close()
if result is None:
return None
x, y, pl, stamina, max_stamina, flying_int = result
return {
"x": x,
"y": y,
"pl": pl,
"stamina": stamina,
"max_stamina": max_stamina,
"flying": bool(flying_int),
}
def update_last_login(name: str) -> None:
"""Update the last_login timestamp for an account.
Args:
name: Account name (case-insensitive)
"""
conn = _get_connection()
cursor = conn.cursor()
cursor.execute(
"UPDATE accounts SET last_login = datetime('now') WHERE name = ?", (name,)
)
conn.commit()
conn.close()

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tests/test_store.py Normal file
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"""Tests for the store (persistence) module."""
import os
import tempfile
from pathlib import Path
import pytest
from mudlib.player import Player
from mudlib.store import (
account_exists,
authenticate,
create_account,
init_db,
load_player_data,
save_player,
)
@pytest.fixture
def temp_db():
"""Create a temporary database for testing."""
with tempfile.NamedTemporaryFile(delete=False, suffix=".db") as f:
db_path = f.name
init_db(db_path)
yield db_path
# Cleanup
os.unlink(db_path)
def test_init_db_creates_file(temp_db):
"""init_db creates the database file."""
assert Path(temp_db).exists()
def test_create_account_success(temp_db):
"""create_account creates a new account."""
assert create_account("Alice", "password123")
assert account_exists("Alice")
def test_create_account_case_insensitive(temp_db):
"""Account names are case-insensitive."""
create_account("Bob", "password123")
assert account_exists("bob")
assert account_exists("BOB")
assert account_exists("Bob")
def test_create_account_duplicate_fails(temp_db):
"""create_account fails if name is already taken."""
assert create_account("Charlie", "password123")
assert not create_account("Charlie", "different_password")
assert not create_account("charlie", "different_password") # case insensitive
def test_authenticate_success(temp_db):
"""authenticate returns True for correct password."""
create_account("Dave", "correct_password")
assert authenticate("Dave", "correct_password")
def test_authenticate_case_insensitive_name(temp_db):
"""authenticate works with case-insensitive names."""
create_account("Eve", "password123")
assert authenticate("eve", "password123")
assert authenticate("EVE", "password123")
def test_authenticate_wrong_password(temp_db):
"""authenticate returns False for wrong password."""
create_account("Frank", "correct_password")
assert not authenticate("Frank", "wrong_password")
def test_authenticate_nonexistent_account(temp_db):
"""authenticate returns False for nonexistent account."""
assert not authenticate("Ghost", "any_password")
def test_save_and_load_player_data(temp_db):
"""save_player and load_player_data persist player state."""
# Create account first
create_account("Grace", "password123")
# Create a player with non-default values
player = Player(
name="Grace",
x=42,
y=17,
pl=85.5,
stamina=60.0,
max_stamina=120.0,
flying=True,
)
# Save and load
save_player(player)
data = load_player_data("Grace")
assert data is not None
assert data["x"] == 42
assert data["y"] == 17
assert data["pl"] == 85.5
assert data["stamina"] == 60.0
assert data["max_stamina"] == 120.0
assert data["flying"] is True
def test_load_player_data_case_insensitive(temp_db):
"""load_player_data works with case-insensitive names."""
create_account("Henry", "password123")
player = Player(name="Henry", x=10, y=20)
save_player(player)
data_lower = load_player_data("henry")
data_upper = load_player_data("HENRY")
assert data_lower is not None
assert data_upper is not None
assert data_lower["x"] == 10
assert data_upper["x"] == 10
def test_load_player_data_nonexistent(temp_db):
"""load_player_data returns None for nonexistent account."""
assert load_player_data("Nobody") is None
def test_save_player_updates_existing(temp_db):
"""save_player updates existing player data."""
create_account("Iris", "password123")
# First save
player = Player(name="Iris", x=10, y=20, pl=100.0)
save_player(player)
# Update and save again
player.x = 50
player.y = 60
player.pl = 75.0
save_player(player)
# Load and verify
data = load_player_data("Iris")
assert data is not None
assert data["x"] == 50
assert data["y"] == 60
assert data["pl"] == 75.0
def test_default_values(temp_db):
"""New accounts have default values."""
create_account("Jack", "password123")
data = load_player_data("Jack")
assert data is not None
assert data["x"] == 0
assert data["y"] == 0
assert data["pl"] == 100.0
assert data["stamina"] == 100.0
assert data["max_stamina"] == 100.0
assert data["flying"] is False
def test_password_hashing_different_salts(temp_db):
"""Different accounts with same password have different hashes."""
create_account("Kate", "same_password")
create_account("Leo", "same_password")
# Both should authenticate
assert authenticate("Kate", "same_password")
assert authenticate("Leo", "same_password")
# This just verifies the API works correctly - we can't easily check
# the hashes are different without exposing internal details