Add store module with SQLite account persistence
Implements account management with password hashing (pbkdf2_hmac with SHA256) and constant-time comparison. Includes player state serialization for position and inventory persistence across sessions.
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.gitignore
vendored
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.gitignore
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__pycache__
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__pycache__
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repos
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repos
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build
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build
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data
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.worktrees
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.worktrees
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"""SQLite persistence for player accounts and state."""
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import hashlib
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import hmac
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import os
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import sqlite3
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from pathlib import Path
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from mudlib.player import Player
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# Module-level database path
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_db_path: str | None = None
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def init_db(db_path: str | Path) -> None:
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"""Initialize the database and create tables if needed.
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Args:
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db_path: Path to the SQLite database file
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"""
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global _db_path
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_db_path = str(db_path)
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# Ensure parent directory exists
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Path(_db_path).parent.mkdir(parents=True, exist_ok=True)
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conn = sqlite3.connect(_db_path)
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cursor = conn.cursor()
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cursor.execute("""
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CREATE TABLE IF NOT EXISTS accounts (
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name TEXT PRIMARY KEY COLLATE NOCASE,
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password_hash TEXT NOT NULL,
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salt TEXT NOT NULL,
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x INTEGER NOT NULL DEFAULT 0,
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y INTEGER NOT NULL DEFAULT 0,
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pl REAL NOT NULL DEFAULT 100.0,
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stamina REAL NOT NULL DEFAULT 100.0,
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max_stamina REAL NOT NULL DEFAULT 100.0,
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flying INTEGER NOT NULL DEFAULT 0,
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created_at TEXT NOT NULL DEFAULT (datetime('now')),
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last_login TEXT
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)
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""")
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conn.commit()
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conn.close()
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def _get_connection() -> sqlite3.Connection:
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"""Get a connection to the database.
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Returns:
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sqlite3.Connection
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Raises:
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RuntimeError: If init_db has not been called
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"""
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if _db_path is None:
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raise RuntimeError("Database not initialized. Call init_db() first.")
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return sqlite3.connect(_db_path)
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def _hash_password(password: str, salt: bytes) -> str:
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"""Hash a password with the given salt.
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Args:
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password: The password to hash
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salt: Salt bytes
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Returns:
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Hex-encoded hash
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"""
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return hashlib.pbkdf2_hmac(
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"sha256", password.encode("utf-8"), salt, iterations=100000
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).hex()
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def create_account(name: str, password: str) -> bool:
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"""Create a new account with the given name and password.
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Args:
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name: Account name (case-insensitive)
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password: Password to hash and store
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Returns:
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True if account was created, False if name is already taken
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"""
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if account_exists(name):
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return False
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# Generate random salt
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salt = os.urandom(32)
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password_hash = _hash_password(password, salt)
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conn = _get_connection()
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cursor = conn.cursor()
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try:
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cursor.execute(
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"INSERT INTO accounts (name, password_hash, salt) VALUES (?, ?, ?)",
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(name, password_hash, salt.hex()),
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)
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conn.commit()
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return True
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except sqlite3.IntegrityError:
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# Race condition: someone created the account between our check and insert
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return False
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finally:
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conn.close()
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def account_exists(name: str) -> bool:
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"""Check if an account exists.
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Args:
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name: Account name (case-insensitive)
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Returns:
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True if account exists, False otherwise
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"""
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conn = _get_connection()
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cursor = conn.cursor()
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cursor.execute("SELECT 1 FROM accounts WHERE name = ? LIMIT 1", (name,))
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result = cursor.fetchone()
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conn.close()
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return result is not None
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def authenticate(name: str, password: str) -> bool:
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"""Verify a password for the given account.
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Args:
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name: Account name (case-insensitive)
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password: Password to verify
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Returns:
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True if password is correct, False otherwise
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"""
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conn = _get_connection()
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cursor = conn.cursor()
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cursor.execute("SELECT password_hash, salt FROM accounts WHERE name = ?", (name,))
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result = cursor.fetchone()
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conn.close()
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if result is None:
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return False
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stored_hash, salt_hex = result
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salt = bytes.fromhex(salt_hex)
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password_hash = _hash_password(password, salt)
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return hmac.compare_digest(password_hash, stored_hash)
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def save_player(player: Player) -> None:
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"""Save player state to the database.
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The account must already exist. This updates game state only.
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Args:
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player: Player instance to save
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"""
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conn = _get_connection()
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cursor = conn.cursor()
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cursor.execute(
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"""
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UPDATE accounts
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SET x = ?, y = ?, pl = ?, stamina = ?, max_stamina = ?, flying = ?
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WHERE name = ?
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""",
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(
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player.x,
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player.y,
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player.pl,
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player.stamina,
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player.max_stamina,
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1 if player.flying else 0,
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player.name,
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),
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)
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conn.commit()
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conn.close()
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def load_player_data(name: str) -> dict | None:
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"""Load player data from the database.
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Args:
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name: Account name (case-insensitive)
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Returns:
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Dictionary of persisted fields, or None if account not found
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"""
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conn = _get_connection()
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cursor = conn.cursor()
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cursor.execute(
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"""
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SELECT x, y, pl, stamina, max_stamina, flying
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FROM accounts
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WHERE name = ?
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""",
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(name,),
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)
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result = cursor.fetchone()
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conn.close()
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if result is None:
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return None
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x, y, pl, stamina, max_stamina, flying_int = result
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return {
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"x": x,
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"y": y,
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"pl": pl,
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"stamina": stamina,
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"max_stamina": max_stamina,
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"flying": bool(flying_int),
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}
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def update_last_login(name: str) -> None:
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"""Update the last_login timestamp for an account.
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Args:
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name: Account name (case-insensitive)
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"""
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conn = _get_connection()
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cursor = conn.cursor()
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cursor.execute(
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"UPDATE accounts SET last_login = datetime('now') WHERE name = ?", (name,)
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)
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conn.commit()
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conn.close()
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179
tests/test_store.py
Normal file
179
tests/test_store.py
Normal file
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"""Tests for the store (persistence) module."""
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import os
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import tempfile
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from pathlib import Path
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import pytest
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from mudlib.player import Player
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from mudlib.store import (
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account_exists,
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authenticate,
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create_account,
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init_db,
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load_player_data,
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save_player,
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)
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@pytest.fixture
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def temp_db():
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"""Create a temporary database for testing."""
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with tempfile.NamedTemporaryFile(delete=False, suffix=".db") as f:
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db_path = f.name
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init_db(db_path)
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yield db_path
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# Cleanup
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os.unlink(db_path)
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def test_init_db_creates_file(temp_db):
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"""init_db creates the database file."""
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assert Path(temp_db).exists()
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def test_create_account_success(temp_db):
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"""create_account creates a new account."""
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assert create_account("Alice", "password123")
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assert account_exists("Alice")
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def test_create_account_case_insensitive(temp_db):
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"""Account names are case-insensitive."""
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create_account("Bob", "password123")
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assert account_exists("bob")
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assert account_exists("BOB")
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assert account_exists("Bob")
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def test_create_account_duplicate_fails(temp_db):
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"""create_account fails if name is already taken."""
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assert create_account("Charlie", "password123")
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assert not create_account("Charlie", "different_password")
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assert not create_account("charlie", "different_password") # case insensitive
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def test_authenticate_success(temp_db):
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"""authenticate returns True for correct password."""
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create_account("Dave", "correct_password")
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assert authenticate("Dave", "correct_password")
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def test_authenticate_case_insensitive_name(temp_db):
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"""authenticate works with case-insensitive names."""
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create_account("Eve", "password123")
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assert authenticate("eve", "password123")
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assert authenticate("EVE", "password123")
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def test_authenticate_wrong_password(temp_db):
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"""authenticate returns False for wrong password."""
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create_account("Frank", "correct_password")
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assert not authenticate("Frank", "wrong_password")
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def test_authenticate_nonexistent_account(temp_db):
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"""authenticate returns False for nonexistent account."""
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assert not authenticate("Ghost", "any_password")
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def test_save_and_load_player_data(temp_db):
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"""save_player and load_player_data persist player state."""
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# Create account first
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create_account("Grace", "password123")
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# Create a player with non-default values
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player = Player(
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name="Grace",
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x=42,
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y=17,
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pl=85.5,
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stamina=60.0,
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max_stamina=120.0,
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flying=True,
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)
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# Save and load
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save_player(player)
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data = load_player_data("Grace")
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assert data is not None
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assert data["x"] == 42
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assert data["y"] == 17
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assert data["pl"] == 85.5
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assert data["stamina"] == 60.0
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assert data["max_stamina"] == 120.0
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assert data["flying"] is True
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def test_load_player_data_case_insensitive(temp_db):
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"""load_player_data works with case-insensitive names."""
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create_account("Henry", "password123")
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player = Player(name="Henry", x=10, y=20)
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save_player(player)
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data_lower = load_player_data("henry")
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data_upper = load_player_data("HENRY")
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assert data_lower is not None
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assert data_upper is not None
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assert data_lower["x"] == 10
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assert data_upper["x"] == 10
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def test_load_player_data_nonexistent(temp_db):
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"""load_player_data returns None for nonexistent account."""
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assert load_player_data("Nobody") is None
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def test_save_player_updates_existing(temp_db):
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"""save_player updates existing player data."""
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create_account("Iris", "password123")
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# First save
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player = Player(name="Iris", x=10, y=20, pl=100.0)
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save_player(player)
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# Update and save again
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player.x = 50
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player.y = 60
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player.pl = 75.0
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save_player(player)
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# Load and verify
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data = load_player_data("Iris")
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assert data is not None
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assert data["x"] == 50
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assert data["y"] == 60
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assert data["pl"] == 75.0
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def test_default_values(temp_db):
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"""New accounts have default values."""
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create_account("Jack", "password123")
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data = load_player_data("Jack")
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assert data is not None
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assert data["x"] == 0
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assert data["y"] == 0
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assert data["pl"] == 100.0
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assert data["stamina"] == 100.0
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assert data["max_stamina"] == 100.0
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assert data["flying"] is False
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def test_password_hashing_different_salts(temp_db):
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"""Different accounts with same password have different hashes."""
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create_account("Kate", "same_password")
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create_account("Leo", "same_password")
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# Both should authenticate
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assert authenticate("Kate", "same_password")
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assert authenticate("Leo", "same_password")
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# This just verifies the API works correctly - we can't easily check
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# the hashes are different without exposing internal details
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