Block quit command during combat
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2 changed files with 88 additions and 0 deletions
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@ -12,6 +12,11 @@ async def cmd_quit(player: Player, args: str) -> None:
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player: The player executing the command
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player: The player executing the command
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args: Command arguments (unused)
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args: Command arguments (unused)
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"""
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"""
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# Block quitting during combat
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if player.mode == "combat":
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await player.send("You can't quit during combat!\r\n")
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return
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# Save player state before disconnecting
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# Save player state before disconnecting
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save_player(player)
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save_player(player)
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83
tests/test_quit.py
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83
tests/test_quit.py
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@ -0,0 +1,83 @@
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"""Tests for quit command."""
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from unittest.mock import AsyncMock, MagicMock, patch
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import pytest
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from mudlib.commands.quit import cmd_quit
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from mudlib.player import Player, players
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from mudlib.zone import Zone
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@pytest.fixture(autouse=True)
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def clear_state():
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"""Clear players before and after each test."""
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players.clear()
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yield
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players.clear()
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@pytest.fixture
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def test_zone():
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"""Create a test zone for players."""
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terrain = [["." for _ in range(256)] for _ in range(256)]
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zone = Zone(
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name="testzone",
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width=256,
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height=256,
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toroidal=True,
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terrain=terrain,
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impassable=set(),
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)
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return zone
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@pytest.fixture
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def mock_writer():
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writer = MagicMock()
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writer.write = MagicMock()
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writer.drain = AsyncMock()
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writer.close = MagicMock()
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return writer
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@pytest.fixture
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def mock_reader():
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return MagicMock()
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@pytest.fixture
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def player(mock_reader, mock_writer, test_zone):
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p = Player(name="Goku", x=0, y=0, reader=mock_reader, writer=mock_writer)
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p.location = test_zone
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test_zone._contents.append(p)
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players[p.name] = p
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return p
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@pytest.mark.asyncio
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async def test_quit_blocked_during_combat(player):
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"""Test quit is blocked when player is in combat mode."""
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player.mode_stack.append("combat")
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await cmd_quit(player, "")
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player.writer.write.assert_called_once_with("You can't quit during combat!\r\n")
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player.writer.close.assert_not_called()
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assert player.name in players # Still in player registry
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@pytest.mark.asyncio
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async def test_quit_works_when_not_in_combat(player):
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"""Test quit works normally when not in combat."""
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# Player starts in "normal" mode by default
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with patch("mudlib.commands.quit.save_player"):
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await cmd_quit(player, "")
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# Should write goodbye message
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player.writer.write.assert_called_with("Goodbye!\r\n")
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player.writer.drain.assert_called_once()
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player.writer.close.assert_called_once()
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assert player.name not in players # Removed from registry
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assert player.location is None # Removed from zone
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