Update roadmap to split furniture and crafting into phase 18
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2 changed files with 15 additions and 5 deletions
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@ -299,9 +299,15 @@ The engine roadmap's later phases, renumbered:
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- **Phase 15: NPC evolution** -- dialogue trees, behavior, schedules.
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Grimm's Library librarians may pull some dialogue work into phase 14.
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- **Phase 16: World systems** -- time of day, weather, seasons
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- **Phase 17: Player creation + housing** -- player-owned zones, crafting
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- **Phase 18: The DSL** -- in-world scripting language
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- **Phase 19: Horizons** -- web client, compression, inter-MUD, AI NPCs
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- **Phase 17: Player creation + housing** -- character creation flow
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(description prompt for new players), personal home zones with
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persistence (TOML in ``data/player_zones/``), home command for
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teleportation to/from personal zone
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- **Phase 18: Housing expansion + crafting** -- furniture placement,
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home zone customization (terrain editing, descriptions), crafting
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system, decorative objects
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- **Phase 19: The DSL** -- in-world scripting language
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- **Phase 20: Horizons** -- web client, compression, inter-MUD, AI NPCs
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Key references
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@ -20,6 +20,7 @@ import mudlib.commands.edit
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import mudlib.commands.examine
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import mudlib.commands.fly
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import mudlib.commands.help
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import mudlib.commands.home
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import mudlib.commands.look
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import mudlib.commands.movement
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import mudlib.commands.play
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@ -37,9 +38,11 @@ from mudlib.combat.commands import register_combat_commands
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from mudlib.combat.engine import process_combat
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from mudlib.content import load_commands
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from mudlib.corpse import process_decomposing
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from mudlib.creation import character_creation
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from mudlib.dialogue import load_all_dialogues
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from mudlib.effects import clear_expired
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from mudlib.gametime import get_game_hour, init_game_time
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from mudlib.housing import init_housing, load_home_zone
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from mudlib.gmcp import (
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send_char_status,
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send_char_vitals,
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@ -64,6 +67,7 @@ from mudlib.store import (
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load_player_data,
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load_player_stats,
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save_player,
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save_player_description,
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update_last_login,
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)
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from mudlib.thing import Thing
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@ -198,7 +202,7 @@ async def handle_login(
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if authenticate(name, password.strip()):
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# Success - load player data
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player_data = load_player_data(name)
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return {"success": True, "player_data": player_data}
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return {"success": True, "player_data": player_data, "is_new": False}
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remaining = max_attempts - attempt - 1
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if remaining > 0:
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@ -236,7 +240,7 @@ async def handle_login(
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await write_func("Account created successfully!\r\n")
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# Return default data for new account
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player_data = load_player_data(name)
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return {"success": True, "player_data": player_data}
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return {"success": True, "player_data": player_data, "is_new": True}
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await write_func("Failed to create account.\r\n")
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return {"success": False, "player_data": None}
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