Add power up/down commands
Implements power level management system with tick-based power-up loop. Players can raise PL toward max_pl (costs stamina per tick), lower PL instantly, set exact PL targets, and cancel ongoing power-ups.
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211
src/mudlib/commands/power.py
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211
src/mudlib/commands/power.py
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"""Power commands for raising and lowering PL."""
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import asyncio
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from mudlib.combat.engine import get_encounter
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from mudlib.commands import CommandDefinition, register
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from mudlib.commands.movement import send_nearby_message
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from mudlib.gmcp import send_char_vitals
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from mudlib.player import Player
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# Power-up mechanics
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POWER_UP_TICK_INTERVAL = 0.05 # seconds between ticks
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POWER_UP_PL_PER_TICK = 5.0 # PL increase per tick
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POWER_UP_STAMINA_COST_PER_TICK = 2.0 # stamina cost per tick
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POWER_DOWN_MIN_PL = 1.0 # minimum PL when powering down
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async def power_up_loop(player: Player, target_pl: float | None = None) -> None:
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"""Background task that powers up the player over time.
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Args:
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player: The player powering up
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target_pl: Optional target PL to stop at (defaults to max_pl)
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"""
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target = target_pl if target_pl is not None else player.max_pl
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try:
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while player.pl < target and player.stamina > 0:
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await asyncio.sleep(POWER_UP_TICK_INTERVAL)
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# Deduct stamina
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player.stamina -= POWER_UP_STAMINA_COST_PER_TICK
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if player.stamina < 0:
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player.stamina = 0.0
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# Increase PL
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old_pl = player.pl
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player.pl = min(player.pl + POWER_UP_PL_PER_TICK, target)
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# Send GMCP update
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send_char_vitals(player)
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# Send periodic aura message (every ~0.2s)
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if int(old_pl / 20) != int(player.pl / 20):
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await player.send("Your aura flares!\r\n")
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await send_nearby_message(
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player, player.x, player.y, f"{player.name}'s aura flares!\r\n"
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)
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# Check if we've run out of stamina
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if player.stamina <= 0:
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await player.send("You run out of stamina and stop powering up.\r\n")
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await send_nearby_message(
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player,
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player.x,
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player.y,
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f"{player.name} stops powering up.\r\n",
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)
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break
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# Reached target
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if player.pl >= target:
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await player.send(f"You reach your target power level of {target}.\r\n")
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await send_nearby_message(
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player,
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player.x,
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player.y,
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f"{player.name} reaches their target power level.\r\n",
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)
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finally:
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# Clean up the task reference
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player._power_task = None
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async def cmd_power(player: Player, args: str) -> None:
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"""Manage power level.
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Usage:
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power up - raise PL toward max_pl
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power down - lower PL to minimum
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power <number> - set PL to exact value
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power stop - cancel ongoing power-up
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"""
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if not args:
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await player.send("Usage: power up|down|stop|<number>\r\n")
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return
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args = args.strip().lower()
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# Handle power stop
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if args == "stop":
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if player._power_task is None or player._power_task.done():
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await player.send("You're not powering up.\r\n")
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return
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player._power_task.cancel()
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player._power_task = None
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await player.send("You stop powering up.\r\n")
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await send_nearby_message(
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player, player.x, player.y, f"{player.name} stops powering up.\r\n"
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)
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return
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# Handle power down
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if args == "down":
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# Cancel any ongoing power-up
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if player._power_task is not None and not player._power_task.done():
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player._power_task.cancel()
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player._power_task = None
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player.pl = POWER_DOWN_MIN_PL
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send_char_vitals(player)
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await player.send(f"You power down to PL {POWER_DOWN_MIN_PL}.\r\n")
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await send_nearby_message(
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player, player.x, player.y, f"{player.name} powers down.\r\n"
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)
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return
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# Handle power up
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if args == "up":
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# Check if already powering up
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if player._power_task is not None and not player._power_task.done():
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await player.send("You're already powering up!\r\n")
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return
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# Check for combat
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if get_encounter(player) is not None:
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await player.send("You can't power up during combat!\r\n")
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return
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# Check stamina
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if player.stamina <= 0:
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await player.send("You don't have enough stamina to power up!\r\n")
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return
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# Check if already at max
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if player.pl >= player.max_pl:
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await player.send("You're already at maximum power!\r\n")
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return
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# Start power-up loop
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await player.send("You begin powering up...\r\n")
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await send_nearby_message(
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player, player.x, player.y, f"{player.name} begins powering up!\r\n"
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)
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player._power_task = asyncio.create_task(power_up_loop(player))
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return
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# Handle power <number>
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try:
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target = float(args)
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except ValueError:
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await player.send(f"Invalid power level: {args}\r\n")
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return
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# Validate target
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if target <= 0:
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await player.send("Power level must be greater than 0.\r\n")
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return
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if target > player.max_pl:
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await player.send(
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f"Power level cannot exceed your maximum of {player.max_pl}.\r\n"
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)
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return
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# If target is lower than current, instant change
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if target < player.pl:
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# Cancel any ongoing power-up
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if player._power_task is not None and not player._power_task.done():
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player._power_task.cancel()
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player._power_task = None
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player.pl = target
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send_char_vitals(player)
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await player.send(f"You lower your power to {target}.\r\n")
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await send_nearby_message(
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player, player.x, player.y, f"{player.name} lowers their power.\r\n"
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)
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return
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# If target is higher, start power-up loop to that target
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if target > player.pl:
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# Check if already powering up
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if player._power_task is not None and not player._power_task.done():
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await player.send("You're already powering up!\r\n")
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return
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# Check for combat
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if get_encounter(player) is not None:
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await player.send("You can't power up during combat!\r\n")
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return
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# Check stamina
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if player.stamina <= 0:
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await player.send("You don't have enough stamina to power up!\r\n")
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return
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# Start power-up loop to target
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await player.send(f"You begin powering up to {target}...\r\n")
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await send_nearby_message(
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player, player.x, player.y, f"{player.name} begins powering up!\r\n"
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)
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player._power_task = asyncio.create_task(power_up_loop(player, target))
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return
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# Target equals current PL
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await player.send(f"You're already at PL {target}.\r\n")
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register(CommandDefinition("power", cmd_power, aliases=["pow"]))
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@ -2,6 +2,7 @@
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from __future__ import annotations
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from __future__ import annotations
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import asyncio
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from dataclasses import dataclass, field
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from dataclasses import dataclass, field
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from typing import TYPE_CHECKING, Any
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from typing import TYPE_CHECKING, Any
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@ -32,6 +33,7 @@ class Player(Entity):
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paint_brush: str = "."
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paint_brush: str = "."
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prompt_template: str | None = None
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prompt_template: str | None = None
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_last_msdp: dict = field(default_factory=dict, repr=False)
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_last_msdp: dict = field(default_factory=dict, repr=False)
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_power_task: asyncio.Task | None = None
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@property
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@property
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def mode(self) -> str:
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def mode(self) -> str:
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@ -24,6 +24,7 @@ import mudlib.commands.look
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import mudlib.commands.movement
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import mudlib.commands.movement
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import mudlib.commands.play
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import mudlib.commands.play
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import mudlib.commands.portals
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import mudlib.commands.portals
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import mudlib.commands.power
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import mudlib.commands.quit
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import mudlib.commands.quit
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import mudlib.commands.reload
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import mudlib.commands.reload
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import mudlib.commands.spawn
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import mudlib.commands.spawn
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tests/test_power.py
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309
tests/test_power.py
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"""Tests for power commands."""
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import asyncio
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import time
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from unittest.mock import AsyncMock, MagicMock
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import pytest
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from mudlib.combat.encounter import CombatEncounter
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from mudlib.combat.engine import active_encounters
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from mudlib.commands.power import cmd_power
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from mudlib.player import Player, players
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from mudlib.zone import Zone
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@pytest.fixture(autouse=True)
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def clear_state():
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"""Clear players and encounters before and after each test."""
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players.clear()
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active_encounters.clear()
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yield
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players.clear()
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active_encounters.clear()
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@pytest.fixture
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def test_zone():
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"""Create a test zone for players."""
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terrain = [["." for _ in range(256)] for _ in range(256)]
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zone = Zone(
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name="testzone",
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width=256,
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height=256,
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toroidal=True,
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terrain=terrain,
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impassable=set(),
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)
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return zone
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@pytest.fixture
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def mock_writer():
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writer = MagicMock()
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writer.write = MagicMock()
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writer.drain = AsyncMock()
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return writer
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@pytest.fixture
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def mock_reader():
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return MagicMock()
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@pytest.fixture
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def player(mock_reader, mock_writer, test_zone):
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p = Player(name="Goku", x=0, y=0, reader=mock_reader, writer=mock_writer)
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p.location = test_zone
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test_zone._contents.append(p)
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players[p.name] = p
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return p
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@pytest.fixture
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def nearby_player(mock_reader, mock_writer, test_zone):
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p = Player(name="Vegeta", x=0, y=0, reader=mock_reader, writer=mock_writer)
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p.location = test_zone
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test_zone._contents.append(p)
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players[p.name] = p
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return p
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@pytest.mark.asyncio
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async def test_power_down_instantly_lowers_pl(player):
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"""Test power down instantly lowers PL to minimum."""
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player.pl = 100.0
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player.max_pl = 100.0
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await cmd_power(player, "down")
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assert player.pl == 1.0
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messages = [call[0][0] for call in player.writer.write.call_args_list]
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assert any("power down" in msg.lower() for msg in messages)
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@pytest.mark.asyncio
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async def test_power_to_number_lowers_instantly(player):
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"""Test power <number> instantly lowers when target < current."""
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player.pl = 100.0
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player.max_pl = 100.0
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await cmd_power(player, "50")
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assert player.pl == 50.0
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messages = [call[0][0] for call in player.writer.write.call_args_list]
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assert any("50" in msg for msg in messages)
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@pytest.mark.asyncio
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async def test_power_to_number_rejects_zero(player):
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"""Test power <number> rejects 0 or negative values."""
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player.pl = 100.0
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await cmd_power(player, "0")
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assert player.pl == 100.0 # unchanged
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messages = [call[0][0] for call in player.writer.write.call_args_list]
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assert any("must be greater than 0" in msg.lower() for msg in messages)
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@pytest.mark.asyncio
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async def test_power_to_number_rejects_above_max(player):
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"""Test power <number> rejects values above max_pl."""
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player.pl = 100.0
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player.max_pl = 100.0
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await cmd_power(player, "150")
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assert player.pl == 100.0 # unchanged
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messages = [call[0][0] for call in player.writer.write.call_args_list]
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assert any("maximum" in msg.lower() for msg in messages)
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@pytest.mark.asyncio
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async def test_power_up_starts_increasing_pl(player):
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"""Test power up starts a loop that increases PL over time."""
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player.pl = 10.0
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player.max_pl = 100.0
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player.stamina = 100.0
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await cmd_power(player, "up")
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# Give it a moment to run a few ticks
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await asyncio.sleep(0.15)
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assert player.pl > 10.0
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assert player.pl < player.max_pl
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@pytest.mark.asyncio
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async def test_power_up_deducts_stamina(player):
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"""Test power up deducts stamina per tick."""
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player.pl = 10.0
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player.max_pl = 100.0
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player.stamina = 100.0
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await cmd_power(player, "up")
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# Give it a moment to run a few ticks
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await asyncio.sleep(0.15)
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|
||||||
|
assert player.stamina < 100.0
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_power_up_stops_at_max_pl(player):
|
||||||
|
"""Test power up stops when PL reaches max_pl."""
|
||||||
|
player.pl = 95.0
|
||||||
|
player.max_pl = 100.0
|
||||||
|
player.stamina = 100.0
|
||||||
|
|
||||||
|
await cmd_power(player, "up")
|
||||||
|
|
||||||
|
# Wait for it to complete
|
||||||
|
await asyncio.sleep(0.3)
|
||||||
|
|
||||||
|
assert player.pl == 100.0
|
||||||
|
assert player._power_task is None or player._power_task.done()
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_power_up_stops_when_stamina_depleted(player):
|
||||||
|
"""Test power up stops when stamina runs out."""
|
||||||
|
player.pl = 10.0
|
||||||
|
player.max_pl = 100.0
|
||||||
|
player.stamina = 5.0 # Very low stamina
|
||||||
|
|
||||||
|
await cmd_power(player, "up")
|
||||||
|
|
||||||
|
# Wait for stamina to deplete
|
||||||
|
await asyncio.sleep(0.3)
|
||||||
|
|
||||||
|
# PL should have increased a little, but stopped
|
||||||
|
assert player.pl > 10.0
|
||||||
|
assert player.pl < 100.0
|
||||||
|
assert player.stamina <= 0.0
|
||||||
|
assert player._power_task is None or player._power_task.done()
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_power_stop_cancels_power_up(player):
|
||||||
|
"""Test power stop cancels an ongoing power-up."""
|
||||||
|
player.pl = 10.0
|
||||||
|
player.max_pl = 100.0
|
||||||
|
player.stamina = 100.0
|
||||||
|
|
||||||
|
await cmd_power(player, "up")
|
||||||
|
await asyncio.sleep(0.05) # Let it start
|
||||||
|
|
||||||
|
await cmd_power(player, "stop")
|
||||||
|
|
||||||
|
pl_at_stop = player.pl
|
||||||
|
await asyncio.sleep(0.1) # Wait a bit more
|
||||||
|
|
||||||
|
# PL should not have increased after stop
|
||||||
|
assert player.pl == pl_at_stop
|
||||||
|
assert player._power_task is None or player._power_task.done()
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_power_up_rejects_during_combat(player, nearby_player):
|
||||||
|
"""Test power up is rejected when player is in combat."""
|
||||||
|
player.pl = 50.0
|
||||||
|
player.stamina = 100.0
|
||||||
|
|
||||||
|
# Put player in combat
|
||||||
|
encounter = CombatEncounter(
|
||||||
|
attacker=player, defender=nearby_player, last_action_at=time.monotonic()
|
||||||
|
)
|
||||||
|
active_encounters.append(encounter)
|
||||||
|
|
||||||
|
await cmd_power(player, "up")
|
||||||
|
|
||||||
|
messages = [call[0][0] for call in player.writer.write.call_args_list]
|
||||||
|
assert any("combat" in msg.lower() for msg in messages)
|
||||||
|
assert player.pl == 50.0 # unchanged
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_power_up_rejects_with_no_stamina(player):
|
||||||
|
"""Test power up is rejected when stamina is 0."""
|
||||||
|
player.pl = 50.0
|
||||||
|
player.stamina = 0.0
|
||||||
|
|
||||||
|
await cmd_power(player, "up")
|
||||||
|
|
||||||
|
messages = [call[0][0] for call in player.writer.write.call_args_list]
|
||||||
|
assert any("stamina" in msg.lower() for msg in messages)
|
||||||
|
assert player.pl == 50.0 # unchanged
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_power_up_sends_feedback_messages(player):
|
||||||
|
"""Test power up sends feedback to player."""
|
||||||
|
player.pl = 10.0
|
||||||
|
player.max_pl = 100.0
|
||||||
|
player.stamina = 100.0
|
||||||
|
|
||||||
|
await cmd_power(player, "up")
|
||||||
|
|
||||||
|
messages = [call[0][0] for call in player.writer.write.call_args_list]
|
||||||
|
assert any("powering up" in msg.lower() for msg in messages)
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_power_up_broadcasts_to_nearby(player, nearby_player):
|
||||||
|
"""Test power up broadcasts to nearby players."""
|
||||||
|
player.pl = 10.0
|
||||||
|
player.max_pl = 100.0
|
||||||
|
player.stamina = 100.0
|
||||||
|
|
||||||
|
await cmd_power(player, "up")
|
||||||
|
|
||||||
|
nearby_messages = [call[0][0] for call in nearby_player.writer.write.call_args_list]
|
||||||
|
assert any("Goku" in msg and "power" in msg.lower() for msg in nearby_messages)
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_power_up_when_already_powering_up(player):
|
||||||
|
"""Test power up when already powering up sends message."""
|
||||||
|
player.pl = 10.0
|
||||||
|
player.max_pl = 100.0
|
||||||
|
player.stamina = 100.0
|
||||||
|
|
||||||
|
await cmd_power(player, "up")
|
||||||
|
await asyncio.sleep(0.05)
|
||||||
|
|
||||||
|
# Try to power up again
|
||||||
|
await cmd_power(player, "up")
|
||||||
|
|
||||||
|
messages = [call[0][0] for call in player.writer.write.call_args_list]
|
||||||
|
assert any("already" in msg.lower() for msg in messages)
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_power_down_broadcasts_to_nearby(player, nearby_player):
|
||||||
|
"""Test power down broadcasts to nearby players."""
|
||||||
|
player.pl = 100.0
|
||||||
|
|
||||||
|
await cmd_power(player, "down")
|
||||||
|
|
||||||
|
nearby_messages = [call[0][0] for call in nearby_player.writer.write.call_args_list]
|
||||||
|
assert any("Goku" in msg and "power" in msg.lower() for msg in nearby_messages)
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_power_to_number_raises_with_loop(player):
|
||||||
|
"""Test power <number> starts power-up loop when target > current."""
|
||||||
|
player.pl = 10.0
|
||||||
|
player.max_pl = 100.0
|
||||||
|
player.stamina = 100.0
|
||||||
|
|
||||||
|
await cmd_power(player, "80")
|
||||||
|
|
||||||
|
# Give it a moment to run
|
||||||
|
await asyncio.sleep(0.15)
|
||||||
|
|
||||||
|
# Should be increasing toward 80
|
||||||
|
assert player.pl > 10.0
|
||||||
|
assert player.stamina < 100.0 # deducting stamina
|
||||||
Loading…
Reference in a new issue