Merge portal display and two-way tests into test_portal.py
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3 changed files with 201 additions and 206 deletions
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@ -1,9 +1,73 @@
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"""Tests for the Portal class."""
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import pytest
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from mudlib.object import Object
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from mudlib.player import Player
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from mudlib.portal import Portal
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from mudlib.thing import Thing
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from mudlib.zone import Zone
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from mudlib.zones import register_zone, zone_registry
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# --- fixtures ---
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@pytest.fixture
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def test_zone():
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terrain = [["." for _ in range(10)] for _ in range(10)]
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return Zone(
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name="testzone",
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width=10,
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height=10,
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toroidal=True,
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terrain=terrain,
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)
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@pytest.fixture
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def zone_a():
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terrain = [["." for _ in range(10)] for _ in range(10)]
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return Zone(
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name="zone_a",
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width=10,
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height=10,
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toroidal=True,
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terrain=terrain,
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)
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@pytest.fixture
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def zone_b():
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terrain = [["." for _ in range(10)] for _ in range(10)]
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return Zone(
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name="zone_b",
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width=10,
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height=10,
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toroidal=True,
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terrain=terrain,
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)
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@pytest.fixture
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def player(mock_reader, mock_writer, test_zone):
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p = Player(
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name="TestPlayer",
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x=5,
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y=5,
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reader=mock_reader,
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writer=mock_writer,
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location=test_zone,
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)
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return p
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@pytest.fixture(autouse=True)
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def clear_zones():
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"""Clear zone registry before and after each test."""
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zone_registry.clear()
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yield
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zone_registry.clear()
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# --- construction ---
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@ -46,3 +110,140 @@ def test_portal_rejects_things():
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p = Portal(name="portal")
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thing = Thing(name="sword")
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assert p.can_accept(thing) is False
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# --- portal display ---
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@pytest.mark.asyncio
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async def test_look_shows_portal_at_position(player, test_zone, mock_writer):
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"""look command shows portals at player position."""
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from mudlib.commands.look import cmd_look
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Portal(
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name="shimmering doorway",
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location=test_zone,
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x=5,
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y=5,
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target_zone="elsewhere",
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target_x=0,
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target_y=0,
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)
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await cmd_look(player, "")
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output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
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# New format: "You see {portal.name}."
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assert "you see shimmering doorway." in output.lower()
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@pytest.mark.asyncio
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async def test_look_shows_multiple_portals(player, test_zone, mock_writer):
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"""look command shows multiple portals at player position."""
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from mudlib.commands.look import cmd_look
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Portal(
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name="red portal",
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location=test_zone,
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x=5,
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y=5,
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target_zone="redzone",
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target_x=0,
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target_y=0,
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)
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Portal(
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name="blue portal",
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location=test_zone,
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x=5,
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y=5,
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target_zone="bluezone",
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target_x=0,
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target_y=0,
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)
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await cmd_look(player, "")
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output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
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assert "red portal" in output.lower()
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assert "blue portal" in output.lower()
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@pytest.mark.asyncio
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async def test_look_no_portals_at_position(player, test_zone, mock_writer):
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"""look command doesn't show portals when none at position."""
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from mudlib.commands.look import cmd_look
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Portal(
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name="distant portal",
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location=test_zone,
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x=8,
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y=8,
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target_zone="elsewhere",
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target_x=0,
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target_y=0,
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)
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await cmd_look(player, "")
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output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
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# Should not mention portals when none are at player position
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assert "portal" not in output.lower() or "distant portal" not in output.lower()
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# --- two-way portal transitions ---
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@pytest.mark.asyncio
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async def test_two_way_portal_transitions(mock_reader, mock_writer, zone_a, zone_b):
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"""Portals work bidirectionally between zones."""
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from mudlib.commands.portals import cmd_enter
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# Create player in zone_a at (2, 2)
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player = Player(
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name="TestPlayer",
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x=2,
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y=2,
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reader=mock_reader,
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writer=mock_writer,
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location=zone_a,
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)
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# Register zones
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register_zone("zone_a", zone_a)
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register_zone("zone_b", zone_b)
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# Create portal in zone A pointing to zone B
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Portal(
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name="doorway to B",
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location=zone_a,
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x=2,
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y=2,
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target_zone="zone_b",
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target_x=7,
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target_y=7,
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)
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# Create portal in zone B pointing to zone A
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Portal(
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name="doorway to A",
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location=zone_b,
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x=7,
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y=7,
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target_zone="zone_a",
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target_x=2,
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target_y=2,
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)
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# Player starts in zone A at (2, 2)
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assert player.location is zone_a
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assert player.x == 2
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assert player.y == 2
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# Enter portal to zone B
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await cmd_enter(player, "doorway to B")
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assert player.location is zone_b
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assert player.x == 7
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assert player.y == 7
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# Enter portal back to zone A
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await cmd_enter(player, "doorway to A")
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assert player.location is zone_a
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assert player.x == 2
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assert player.y == 2
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@ -1,104 +0,0 @@
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"""Tests for portal display in look command."""
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import pytest
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from mudlib.player import Player
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from mudlib.portal import Portal
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from mudlib.zone import Zone
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@pytest.fixture
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def test_zone():
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terrain = [["." for _ in range(10)] for _ in range(10)]
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return Zone(
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name="testzone",
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width=10,
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height=10,
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toroidal=True,
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terrain=terrain,
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)
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@pytest.fixture
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def player(mock_reader, mock_writer, test_zone):
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p = Player(
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name="TestPlayer",
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x=5,
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y=5,
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reader=mock_reader,
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writer=mock_writer,
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location=test_zone,
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)
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return p
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@pytest.mark.asyncio
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async def test_look_shows_portal_at_position(player, test_zone, mock_writer):
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"""look command shows portals at player position."""
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from mudlib.commands.look import cmd_look
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Portal(
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name="shimmering doorway",
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location=test_zone,
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x=5,
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y=5,
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target_zone="elsewhere",
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target_x=0,
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target_y=0,
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)
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await cmd_look(player, "")
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output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
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# New format: "You see {portal.name}."
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assert "you see shimmering doorway." in output.lower()
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@pytest.mark.asyncio
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async def test_look_shows_multiple_portals(player, test_zone, mock_writer):
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"""look command shows multiple portals at player position."""
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from mudlib.commands.look import cmd_look
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Portal(
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name="red portal",
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location=test_zone,
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x=5,
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y=5,
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target_zone="redzone",
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target_x=0,
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target_y=0,
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)
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Portal(
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name="blue portal",
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location=test_zone,
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x=5,
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y=5,
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target_zone="bluezone",
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target_x=0,
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target_y=0,
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)
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await cmd_look(player, "")
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output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
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assert "red portal" in output.lower()
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assert "blue portal" in output.lower()
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@pytest.mark.asyncio
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async def test_look_no_portals_at_position(player, test_zone, mock_writer):
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"""look command doesn't show portals when none at position."""
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from mudlib.commands.look import cmd_look
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Portal(
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name="distant portal",
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location=test_zone,
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x=8,
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y=8,
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target_zone="elsewhere",
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target_x=0,
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target_y=0,
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)
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await cmd_look(player, "")
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output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
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# Should not mention portals when none are at player position
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assert "portal" not in output.lower() or "distant portal" not in output.lower()
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"""Tests for two-way portal transitions."""
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import pytest
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from mudlib.player import Player
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from mudlib.portal import Portal
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from mudlib.zone import Zone
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from mudlib.zones import register_zone, zone_registry
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@pytest.fixture
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def zone_a():
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terrain = [["." for _ in range(10)] for _ in range(10)]
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return Zone(
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name="zone_a",
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width=10,
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height=10,
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toroidal=True,
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terrain=terrain,
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)
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@pytest.fixture
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def zone_b():
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terrain = [["." for _ in range(10)] for _ in range(10)]
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return Zone(
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name="zone_b",
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width=10,
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height=10,
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toroidal=True,
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terrain=terrain,
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)
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@pytest.fixture
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def player(mock_reader, mock_writer, zone_a):
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p = Player(
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name="TestPlayer",
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x=2,
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y=2,
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reader=mock_reader,
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writer=mock_writer,
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location=zone_a,
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)
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return p
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@pytest.fixture(autouse=True)
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def clear_zones():
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"""Clear zone registry before and after each test."""
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zone_registry.clear()
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yield
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zone_registry.clear()
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@pytest.mark.asyncio
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async def test_two_way_portal_transitions(player, zone_a, zone_b):
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"""Portals work bidirectionally between zones."""
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from mudlib.commands.portals import cmd_enter
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# Register zones
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register_zone("zone_a", zone_a)
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register_zone("zone_b", zone_b)
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# Create portal in zone A pointing to zone B
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Portal(
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name="doorway to B",
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location=zone_a,
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x=2,
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y=2,
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target_zone="zone_b",
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target_x=7,
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target_y=7,
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)
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# Create portal in zone B pointing to zone A
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Portal(
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name="doorway to A",
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location=zone_b,
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x=7,
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y=7,
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target_zone="zone_a",
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target_x=2,
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target_y=2,
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)
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# Player starts in zone A at (2, 2)
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assert player.location is zone_a
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assert player.x == 2
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assert player.y == 2
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# Enter portal to zone B
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await cmd_enter(player, "doorway to B")
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assert player.location is zone_b
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assert player.x == 7
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assert player.y == 7
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# Enter portal back to zone A
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await cmd_enter(player, "doorway to A")
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assert player.location is zone_a
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assert player.x == 2
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assert player.y == 2
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