Add posture property to Entity for room display

This commit is contained in:
Jared Miller 2026-02-13 22:06:18 -05:00
parent f3ba262fbc
commit 1f7db3a205
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C
2 changed files with 197 additions and 0 deletions

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@ -26,6 +26,31 @@ class Entity(Object):
defense_locked_until: float = 0.0 # monotonic time when defense recovery ends defense_locked_until: float = 0.0 # monotonic time when defense recovery ends
resting: bool = False # whether this entity is currently resting resting: bool = False # whether this entity is currently resting
@property
def posture(self) -> str:
"""Return entity's current posture for room display.
Priority order: unconscious > fighting > flying > resting > standing
"""
# Unconscious (highest priority)
if self.pl <= 0 or self.stamina <= 0:
return "unconscious"
# Fighting (only for Player with mode="combat")
if hasattr(self, "mode") and self.mode == "combat":
return "fighting"
# Flying (only for Player)
if getattr(self, "flying", False):
return "flying"
# Resting
if self.resting:
return "resting"
# Default
return "standing"
def can_accept(self, obj: Object) -> bool: def can_accept(self, obj: Object) -> bool:
"""Entities accept portable Things (inventory).""" """Entities accept portable Things (inventory)."""
from mudlib.thing import Thing from mudlib.thing import Thing

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@ -0,0 +1,172 @@
"""Tests for Entity.posture property."""
from unittest.mock import AsyncMock, MagicMock
import pytest
from mudlib.entity import Entity, Mob
from mudlib.player import Player
@pytest.fixture
def mock_writer():
writer = MagicMock()
writer.write = MagicMock()
writer.drain = AsyncMock()
return writer
@pytest.fixture
def mock_reader():
return MagicMock()
def test_entity_default_posture():
"""Entity with no special state should be 'standing'."""
entity = Entity(name="Test", x=0, y=0)
assert entity.posture == "standing"
def test_entity_resting():
"""Entity with resting=True should be 'resting'."""
entity = Entity(name="Test", x=0, y=0, resting=True)
assert entity.posture == "resting"
def test_entity_unconscious_no_pl():
"""Entity with pl <= 0 should be 'unconscious'."""
entity = Entity(name="Test", x=0, y=0, pl=0.0)
assert entity.posture == "unconscious"
def test_entity_unconscious_negative_pl():
"""Entity with negative pl should be 'unconscious'."""
entity = Entity(name="Test", x=0, y=0, pl=-10.0)
assert entity.posture == "unconscious"
def test_entity_unconscious_no_stamina():
"""Entity with stamina <= 0 should be 'unconscious'."""
entity = Entity(name="Test", x=0, y=0, stamina=0.0)
assert entity.posture == "unconscious"
def test_entity_unconscious_negative_stamina():
"""Entity with negative stamina should be 'unconscious'."""
entity = Entity(name="Test", x=0, y=0, stamina=-5.0)
assert entity.posture == "unconscious"
def test_entity_unconscious_beats_resting():
"""Unconscious priority > resting priority."""
entity = Entity(name="Test", x=0, y=0, pl=0.0, resting=True)
assert entity.posture == "unconscious"
def test_player_flying(mock_reader, mock_writer):
"""Player with flying=True should be 'flying'."""
player = Player(
name="Test", x=0, y=0, reader=mock_reader, writer=mock_writer, flying=True
)
assert player.posture == "flying"
def test_player_flying_beats_resting(mock_reader, mock_writer):
"""Flying priority > resting priority."""
player = Player(
name="Test",
x=0,
y=0,
reader=mock_reader,
writer=mock_writer,
flying=True,
resting=True,
)
assert player.posture == "flying"
def test_player_unconscious_beats_flying(mock_reader, mock_writer):
"""Unconscious priority > flying priority."""
player = Player(
name="Test",
x=0,
y=0,
reader=mock_reader,
writer=mock_writer,
flying=True,
pl=0.0,
)
assert player.posture == "unconscious"
def test_player_fighting_in_combat_mode(mock_reader, mock_writer):
"""Player with mode='combat' should be 'fighting'."""
player = Player(
name="Test",
x=0,
y=0,
reader=mock_reader,
writer=mock_writer,
mode_stack=["normal", "combat"],
)
assert player.posture == "fighting"
def test_player_fighting_beats_flying(mock_reader, mock_writer):
"""Fighting priority > flying priority."""
player = Player(
name="Test",
x=0,
y=0,
reader=mock_reader,
writer=mock_writer,
mode_stack=["normal", "combat"],
flying=True,
)
assert player.posture == "fighting"
def test_player_fighting_beats_resting(mock_reader, mock_writer):
"""Fighting priority > resting priority."""
player = Player(
name="Test",
x=0,
y=0,
reader=mock_reader,
writer=mock_writer,
mode_stack=["normal", "combat"],
resting=True,
)
assert player.posture == "fighting"
def test_player_unconscious_beats_fighting(mock_reader, mock_writer):
"""Unconscious priority > fighting priority."""
player = Player(
name="Test",
x=0,
y=0,
reader=mock_reader,
writer=mock_writer,
mode_stack=["normal", "combat"],
stamina=0.0,
)
assert player.posture == "unconscious"
def test_mob_default_posture():
"""Mob with default state should be 'standing'."""
mob = Mob(name="Goku", x=10, y=10, description="A fighter")
assert mob.posture == "standing"
def test_mob_resting():
"""Mob with resting=True should be 'resting'."""
mob = Mob(name="Goku", x=10, y=10, description="A fighter", resting=True)
assert mob.posture == "resting"
def test_mob_unconscious():
"""Mob with pl=0 should be 'unconscious'."""
mob = Mob(name="Goku", x=10, y=10, description="A fighter", pl=0.0)
assert mob.posture == "unconscious"