# Offensive Powers

Research reference for offensive chi powers in MUD combat systems.

### Chi Combat

- Definition: Combine chi with physical combat.
- Capabilities: Channel innate energy for offense and defense during fighting. Develops through martial arts training.
- Applications: Chi Punch, Chi Kick, Chi Weaponry, Internal Rupturing, Unarmed Combat Mastery

### Chi Attacks

- Definition: Release/use chi for various attacks.
- Capabilities: Project chi in various shapes/intensities as ranged projectiles or melee techniques.
- Limitations: Overuse causes exhaustion/injury. May require buildup time. Requires martial arts training. Not immune to own blasts. Chi Absorption neutralizes.

### Chi Projection

- Definition: Emit/project chi in variety of shapes and forms.
- Capabilities: Discharge chi as waves, blasts, auras in multiple configurations.
- Applications: Chi Aura, Chi Ball, Chi Beam, Chi Bullet, Chi Constructs, Kiai (roar)
- Limitations: Depletes reserves. Stamina drains rapidly. Other chi-users can deflect.

### Chi Ball Projection

- Definition: Create and launch spheres of pure chi.
- Capabilities: Concentrated chi balls as melee/ranged attacks. Vary size. Defensive orbital formations.
- Limitations: Countered by Chi Absorption.

### Chi Beam Emission

- Definition: Project beams of chi energy.
- Capabilities: Directional beams. Vaporization damage. Fire from hands/mouth/fingers. Varying intensities.
- Applications: Disintegration, Fissure Creation, Incineration
- Limitations: Energy expenditure. Charging time for powerful variants. Physical strain during sustained fire.

### Chi Blast

- Definition: Release chi on specific target area.
- Capabilities: Concentrated chi causing damage and shockwaves. Concussive impacts.
- Limitations: Unrefined and indiscriminate.

### Chi Bolt Projection

- Definition: Create and project bolts of chi with controlled intensity.
- Capabilities: Mid-tier projectiles. Stun, burn, injure, or penetrate. Variable size/force.
- Limitations: Weaker than full chi attacks.

### Chi Bomb Generation

- Definition: Generate compressed explosives made of chi.
- Capabilities: Chi bombs/explosives. Concussive detonations.
- Applications: Explosion Inducement

### Chi Breath

- Definition: Generate chi internally and release from mouth.
- Capabilities: Bursts, streams, spheres, mist from mouth.

### Chi Bullet Projection

- Definition: Fire bullets of chi energy.
- Capabilities: Rapid-fire chi projectiles.
- Applications: Bullet Hell, Scatter Shot, Multi-Beam

### Chi Burst

- Definition: Create bursts of chi energy.
- Capabilities: Explosive releases. Concussive shockwaves. Disabling/damaging.
- Limitations: Risk of self-harm from own bursts.

### Chi Strike

- Definition: Use chi to power a strike (punch, kick, headbutt, etc).
- Capabilities: Amplify physical attacks through channeled energy. Infuse chi traits for varied effects. Scales from peak human to devastating.
- Applications: Megaton Strike, Internal Rupturing, Elemental Strike, Razor Hand/Foot

### Chi Multi Strike

- Definition: Enhance attacks by repeating the same chi-infused attack multiple times.
- Capabilities: Rapid successive chi-infused strikes. Applied to punches, kicks.
- Applications: Rapid-Fire Moves, Speed Breaking
- Limitations: Requires advanced martial skill and energy control.

### Chi Slash

- Definition: Combine slashing attacks with chi.
- Capabilities: Chi-infused blade strikes. Ranged slash projection.
- Applications: Cutting Wave, Absolute Slicing, Multi Slash

### Chi Pillar Projection

- Definition: Emit towering energy pillars of chi.
- Capabilities: Vertical chi pillars. Guide during projection. Can trap/restrain targets.
- Applications: Binding, Concussive Force
- Limitations: Vulnerable to absorption. Structural integrity may fail. Easy to sidestep due to vertical trajectory.

### Omnidirectional Chi Waves

- Definition: Release powerful chi waves in all directions simultaneously.
- Capabilities: Attack multiple opponents at once. Area destruction.
- Limitations: Constrained by total reserves. May only work in 2D plane. Risk of hitting allies. Can be suicidal (self-detonation). Limited radius.
