lofivor/shaders/entity.frag
2025-12-16 08:59:33 -05:00

13 lines
227 B
GLSL

#version 430
in vec2 fragTexCoord;
in vec3 fragColor;
uniform sampler2D circleTexture;
out vec4 finalColor;
void main() {
float alpha = texture(circleTexture, fragTexCoord).r;
finalColor = vec4(fragColor, alpha);
}