13 lines
227 B
GLSL
13 lines
227 B
GLSL
#version 430
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in vec2 fragTexCoord;
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in vec3 fragColor;
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uniform sampler2D circleTexture;
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out vec4 finalColor;
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void main() {
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float alpha = texture(circleTexture, fragTexCoord).r;
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finalColor = vec4(fragColor, alpha);
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}
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