lofivor/releases/0.7.0-compute_shader.txt
2025-12-17 21:01:21 -05:00

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compute shader: moving physics to the GPU
- entity position updates now run on GPU via compute shader
- GPU-based RNG for entity velocity randomization
- full simulation loop stays on GPU, no CPU roundtrip
- new compute.zig module for shader management
- GpuEntity struct with position, velocity, and color
- tracy profiling integration
- FPS display turns green (good) or red (bad)
- added design docs for zoom/pan and compute shader work
- cross-platform alignment fixes for shader data