11 lines
490 B
Text
11 lines
490 B
Text
compute shader: moving physics to the GPU
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- entity position updates now run on GPU via compute shader
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- GPU-based RNG for entity velocity randomization
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- full simulation loop stays on GPU, no CPU roundtrip
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- new compute.zig module for shader management
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- GpuEntity struct with position, velocity, and color
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- tracy profiling integration
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- FPS display turns green (good) or red (bad)
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- added design docs for zoom/pan and compute shader work
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- cross-platform alignment fixes for shader data
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