const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const raylib_dep = b.dependency("raylib_zig", .{ .target = target, .optimize = optimize, }); const exe = b.addExecutable(.{ .name = "lockstep", .root_module = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }), }); exe.root_module.addImport("raylib", raylib_dep.module("raylib")); exe.linkLibrary(raylib_dep.artifact("raylib")); b.installArtifact(exe); const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "run the game"); run_step.dependOn(&run_cmd.step); // test step (doesn't need raylib) const test_step = b.step("test", "run unit tests"); const test_files = [_][]const u8{ "src/fixed.zig", "src/trig.zig", "src/terrain.zig", "src/game.zig", }; for (test_files) |file| { const unit_test = b.addTest(.{ .root_module = b.createModule(.{ .root_source_file = b.path(file), .target = target, .optimize = optimize, }), }); const run_test = b.addRunArtifact(unit_test); test_step.dependOn(&run_test.step); } }