Refactor drawn bits into ui file

This commit is contained in:
Jared Tyler Miller 2025-12-15 00:02:06 -05:00 committed by Jared Miller
parent bcccf0d611
commit ee1ba2e87d
2 changed files with 90 additions and 59 deletions

View file

@ -4,6 +4,7 @@
const std = @import("std");
const rl = @import("raylib");
const sandbox = @import("sandbox.zig");
const ui = @import("ui.zig");
const SCREEN_WIDTH = sandbox.SCREEN_WIDTH;
const SCREEN_HEIGHT = sandbox.SCREEN_HEIGHT;
@ -205,7 +206,7 @@ pub fn main() !void {
rl.gl.rlSetTexture(0);
// metrics overlay
drawMetrics(&entities, update_time_us, render_time_us, paused, ui_font);
ui.drawMetrics(&entities, update_time_us, render_time_us, paused, ui_font);
rl.endDrawing();
@ -246,61 +247,3 @@ fn handleInput(entities: *sandbox.Entities, rng: *std.Random, paused: *bool) voi
paused.* = !paused.*;
}
}
fn drawMetrics(entities: *const sandbox.Entities, update_us: i64, render_us: i64, paused: bool, font: rl.Font) void {
var buf: [256]u8 = undefined;
var y: f32 = 10;
const line_height: f32 = 20;
const font_size: f32 = 14;
// dark background for readability
const bg_height: i32 = if (paused) 130 else 100;
rl.drawRectangle(5, 5, 180, bg_height, rl.Color{ .r = 0, .g = 0, .b = 0, .a = 200 });
// entity count
const count_text = std.fmt.bufPrintZ(&buf, "entities: {d}", .{entities.count}) catch "?";
rl.drawTextEx(font, count_text, .{ .x = 10, .y = y }, font_size, 0, rl.Color.white);
y += line_height;
// frame time
const frame_ms = rl.getFrameTime() * 1000.0;
const frame_text = std.fmt.bufPrintZ(&buf, "frame: {d:.1}ms", .{frame_ms}) catch "?";
rl.drawTextEx(font, frame_text, .{ .x = 10, .y = y }, font_size, 0, rl.Color.white);
y += line_height;
// update time
const update_ms = @as(f32, @floatFromInt(update_us)) / 1000.0;
const update_text = std.fmt.bufPrintZ(&buf, "update: {d:.1}ms", .{update_ms}) catch "?";
rl.drawTextEx(font, update_text, .{ .x = 10, .y = y }, font_size, 0, rl.Color.white);
y += line_height;
// render time
const render_ms = @as(f32, @floatFromInt(render_us)) / 1000.0;
const render_text = std.fmt.bufPrintZ(&buf, "render: {d:.1}ms", .{render_ms}) catch "?";
rl.drawTextEx(font, render_text, .{ .x = 10, .y = y }, font_size, 0, rl.Color.white);
y += line_height;
// paused indicator
if (paused) {
y += line_height;
rl.drawTextEx(font, "PAUSED", .{ .x = 10, .y = y }, font_size, 0, rl.Color.yellow);
}
// controls legend (top left, beneath debug info)
const ctrl_line_height: f32 = 18;
const ctrl_font_size: f32 = 12;
const ctrl_box_height: i32 = @intFromFloat(ctrl_line_height * 5 + 16); // 5 lines + padding
const ctrl_box_y: i32 = 5 + bg_height + 5; // beneath debug box with gap
rl.drawRectangle(5, ctrl_box_y, 175, ctrl_box_height, rl.Color{ .r = 0, .g = 0, .b = 0, .a = 200 });
var ctrl_y: f32 = @floatFromInt(ctrl_box_y + 8);
rl.drawTextEx(font, "+/-: add/remove 100", .{ .x = 10, .y = ctrl_y }, ctrl_font_size, 0, rl.Color.gray);
ctrl_y += ctrl_line_height;
rl.drawTextEx(font, "shift +/-: 1000", .{ .x = 10, .y = ctrl_y }, ctrl_font_size, 0, rl.Color.gray);
ctrl_y += ctrl_line_height;
rl.drawTextEx(font, "ctrl+shift +/-: 10000", .{ .x = 10, .y = ctrl_y }, ctrl_font_size, 0, rl.Color.gray);
ctrl_y += ctrl_line_height;
rl.drawTextEx(font, "space: pause", .{ .x = 10, .y = ctrl_y }, ctrl_font_size, 0, rl.Color.gray);
ctrl_y += ctrl_line_height;
rl.drawTextEx(font, "r: reset", .{ .x = 10, .y = ctrl_y }, ctrl_font_size, 0, rl.Color.gray);
}

88
src/ui.zig Normal file
View file

@ -0,0 +1,88 @@
// ui drawing - all visual config at top for easy tweaking
const std = @import("std");
const rl = @import("raylib");
const sandbox = @import("sandbox.zig");
// =============================================================================
// config - tweak these
// =============================================================================
pub const font_size: f32 = 14;
pub const small_font_size: f32 = 12;
pub const line_height: f32 = 20;
pub const small_line_height: f32 = 18;
pub const padding: f32 = 10;
pub const box_padding: f32 = 8;
// colors
pub const text_color = rl.Color.white;
pub const dim_text_color = rl.Color.gray;
pub const highlight_color = rl.Color.yellow;
pub const box_bg = rl.Color{ .r = 0, .g = 0, .b = 0, .a = 200 };
// =============================================================================
// drawing functions
// =============================================================================
pub fn drawMetrics(entities: *const sandbox.Entities, update_us: i64, render_us: i64, paused: bool, font: rl.Font) void {
var buf: [256]u8 = undefined;
var y: f32 = padding;
// dark background for readability
const bg_height: i32 = if (paused) 130 else 100;
rl.drawRectangle(5, 5, 180, bg_height, box_bg);
// entity count
const count_text = std.fmt.bufPrintZ(&buf, "entities: {d}", .{entities.count}) catch "?";
rl.drawTextEx(font, count_text, .{ .x = padding, .y = y }, font_size, 0, text_color);
y += line_height;
// frame time
const frame_ms = rl.getFrameTime() * 1000.0;
const frame_text = std.fmt.bufPrintZ(&buf, "frame: {d:.1}ms", .{frame_ms}) catch "?";
rl.drawTextEx(font, frame_text, .{ .x = padding, .y = y }, font_size, 0, text_color);
y += line_height;
// update time
const update_ms = @as(f32, @floatFromInt(update_us)) / 1000.0;
const update_text = std.fmt.bufPrintZ(&buf, "update: {d:.1}ms", .{update_ms}) catch "?";
rl.drawTextEx(font, update_text, .{ .x = padding, .y = y }, font_size, 0, text_color);
y += line_height;
// render time
const render_ms = @as(f32, @floatFromInt(render_us)) / 1000.0;
const render_text = std.fmt.bufPrintZ(&buf, "render: {d:.1}ms", .{render_ms}) catch "?";
rl.drawTextEx(font, render_text, .{ .x = padding, .y = y }, font_size, 0, text_color);
y += line_height;
// paused indicator
if (paused) {
y += line_height;
rl.drawTextEx(font, "PAUSED", .{ .x = padding, .y = y }, font_size, 0, highlight_color);
}
// controls legend
drawControls(font, bg_height);
}
fn drawControls(font: rl.Font, metrics_height: i32) void {
const ctrl_box_height: i32 = @intFromFloat(small_line_height * 5 + box_padding * 2);
const ctrl_box_y: i32 = 5 + metrics_height + 5;
rl.drawRectangle(5, ctrl_box_y, 175, ctrl_box_height, box_bg);
var y: f32 = @as(f32, @floatFromInt(ctrl_box_y)) + box_padding;
const controls = [_][]const u8{
"+/-: add/remove 100",
"shift +/-: 1000",
"ctrl+shift +/-: 10000",
"space: pause",
"r: reset",
};
for (controls) |text| {
rl.drawTextEx(font, @ptrCast(text), .{ .x = padding, .y = y }, small_font_size, 0, dim_text_color);
y += small_line_height;
}
}