Mention future optimization ideas

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Jared Tyler Miller 2025-12-14 23:44:16 -05:00 committed by Jared Miller
parent 2fb9f1c3e5
commit 46d4bfb8e6

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@ -43,6 +43,11 @@ findings:
- total: ~20x improvement from baseline
- see journal.txt for detailed benchmarks
further options (if needed):
- increase raylib batch buffer (currently 8192 vertices = 2048 quads per flush)
- GPU instancing (single draw call for all entities)
- or just move on - 100k @ 60fps is a solid ceiling
## phase 4: add collision
- [ ] spatial partitioning (grid or quadtree)