Mention future optimization ideas
This commit is contained in:
parent
2fb9f1c3e5
commit
46d4bfb8e6
1 changed files with 5 additions and 0 deletions
5
TODO.md
5
TODO.md
|
|
@ -43,6 +43,11 @@ findings:
|
|||
- total: ~20x improvement from baseline
|
||||
- see journal.txt for detailed benchmarks
|
||||
|
||||
further options (if needed):
|
||||
- increase raylib batch buffer (currently 8192 vertices = 2048 quads per flush)
|
||||
- GPU instancing (single draw call for all entities)
|
||||
- or just move on - 100k @ 60fps is a solid ceiling
|
||||
|
||||
## phase 4: add collision
|
||||
|
||||
- [ ] spatial partitioning (grid or quadtree)
|
||||
|
|
|
|||
Loading…
Reference in a new issue