Add panel toggling via tab
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2 changed files with 15 additions and 1 deletions
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@ -444,4 +444,9 @@ fn handleInput(entities: *sandbox.Entities, rng: *std.Random, paused: *bool) voi
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if (rl.isKeyPressed(.space)) {
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paused.* = !paused.*;
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}
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// toggle ui: tab
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if (rl.isKeyPressed(.tab)) {
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ui.show_ui = !ui.show_ui;
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}
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}
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11
src/ui.zig
11
src/ui.zig
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@ -21,11 +21,19 @@ pub const dim_text_color = rl.Color.gray;
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pub const highlight_color = rl.Color.yellow;
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pub const box_bg = rl.Color{ .r = 0, .g = 0, .b = 0, .a = 200 };
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// =============================================================================
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// state
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// =============================================================================
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pub var show_ui: bool = true;
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// =============================================================================
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// drawing functions
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// =============================================================================
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pub fn drawMetrics(entities: *const sandbox.Entities, update_us: i64, render_us: i64, paused: bool, font: rl.Font) void {
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if (!show_ui) return;
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var buf: [256]u8 = undefined;
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// fps box (above metrics)
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@ -75,7 +83,7 @@ pub fn drawMetrics(entities: *const sandbox.Entities, update_us: i64, render_us:
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}
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fn drawControls(font: rl.Font, metrics_bottom: i32) void {
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const ctrl_box_height: i32 = @intFromFloat(small_line_height * 4 + box_padding * 2);
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const ctrl_box_height: i32 = @intFromFloat(small_line_height * 5 + box_padding * 2);
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const ctrl_box_y: i32 = metrics_bottom + 5;
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rl.drawRectangle(5, ctrl_box_y, 175, ctrl_box_height, box_bg);
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@ -86,6 +94,7 @@ fn drawControls(font: rl.Font, metrics_bottom: i32) void {
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"shift +/-: 50k",
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"space: pause",
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"r: reset",
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"tab: toggle ui",
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};
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for (controls) |text| {
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