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0f8ec9652a
Fix many typos thanks to good pdf 2025-12-29 07:50:10 -05:00
9def670f3b
Add binaries to gitignore 2025-12-29 07:49:50 -05:00
2 changed files with 79 additions and 79 deletions

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*.pdf
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@ -247,7 +247,7 @@
MANAGEMENT TERMS (OMTs) have been
thoughtfully included in italics and marked
(OMT) where necessary. All items in CAPITALS
can be found in Toughpick .</span
can be found in Toughpick.</span
>
</div>
</li>
@ -583,7 +583,7 @@
Trappers furs. These are occasionally brought
south in bundles. As there appear to be no
ANIMALS to be trapped, it is likely that these
skin s are either cunning man-made imitations or
skins are either cunning man-made imitations or
imported from another world.</span
>
</p>
@ -634,7 +634,7 @@
daylight, they will come out at dusk as soon as
those in the farmhouse have relaxed. Just
occasionally they will attack a CAMP or a
strayed Tourist in open country . They have the
strayed Tourist in open country. They have the
look of degenerate humans. Possibly they have
strayed into Fantasyland via H.G. Wellss Time
Machine.</span
@ -664,7 +664,7 @@
You leave a gap or lacuna where the apostrophe
occurs. (Here Gnaash = Gna-ash.) 3. You make a
kind of clucking-sound to stand for the
apostrophe. (Here Gnaash = gna glunk ash.)
apostrophe. (Here Gnaash = gnaglunkash.)
Persons with insecurely mounted tonsils should
adhere to one of the other two theories.</span
>
@ -742,7 +742,7 @@
Management has little interest in this country.
The Tour will pass through very quickly unless
one of its number happens to be the MISSING HEIR
or a poverty-stricken lord from this place . In
or a poverty-stricken lord from this place. In
the latter case, the Tour will visit his
broken-down MANSION.</span
>
@ -2477,7 +2477,7 @@
Cloaks well express their difficulties. They are
constantly swirling and dripping and becoming
heavy with water in rainy Weather, entangling
with trees or swords , or needing to be pulled
with trees or swords, or needing to be pulled
close around her/his shivering body.</span
>
<span class="none3"
@ -2903,7 +2903,7 @@
unpleasing men who rule the MERCHANT FEUDALISTS,
because they do not trust one another enough to
let one person do the ruling. The OMT for these
is corrupt , but they are also cruel and greedy,
is corrupt, but they are also cruel and greedy,
and they will combine to get rid of anyone who
seems to threaten their power. Most Tours do
this, so be prepared for Councils to have you
@ -3350,7 +3350,7 @@
Sometime after that, but not until then, you
will encounter someone from the DESERT NOMADS,
who will usually gallop away without talking to
you. Never fear. She/he has only gone to wa rn
you. Never fear. She/he has only gone to warn
the rest of the CLAN that they have
visitors.</span
>
@ -4111,9 +4111,9 @@
<span class="none4">taint of Evil</span
><span class="none3">,</span>
<span class="none4"
>Evil imperiling the realm , ancient Evil grips
, Evil scheme , the Evil in mens souls , Evil
springs eternal , the stench of Evil ) is
>Evil imperiling the realm, ancient Evil grips
, Evil scheme, the Evil in mens souls, Evil
springs eternal, the stench of Evil) is
generally around somewhere in Fantasyland and
seems to cast quite a blight. It has two states,
active and passive. In the active state, it is
@ -4262,7 +4262,7 @@
><span class="none4"
>clamour (OMT) is expressive here), but a lot
richer, which you can see at once if you walk in
their MARKETS (here the OMT is bazaar ), where
their MARKETS (here the OMT is bazaar), where
they are selling carpets and silks. Everyone
will be shouting about bargains and thinking of
MONEY. But MERCHANTS here are thoroughly under
@ -4408,7 +4408,7 @@
frightened. This is probably because the Tour
usually hauls him out of bed near dawn with
urgent demands to be taken over the RIVER right
now . He will overcharge you horribly in
now. He will overcharge you horribly in
revenge. He will sometimes also blight the
crossing by making various ominous and
depressing remarks; but he will, on the offer of
@ -5744,7 +5744,7 @@
</p>
<p>
<span class="none4"
>- Kaa Ortoo , Gnomic Utterances, V
>- Kaa Ortoo, Gnomic Utterances, V
xciii</span
>
</p>
@ -6103,7 +6103,7 @@
<span class="none3"
>Expect a miserable voyage ending in capture and
enslavement, or in shipwreck, or at the very
least a fran tic race in which your MAGIC USER
least a frantic race in which your MAGIC USER
tries to keep your SHIP ahead of the
pursuit.</span
>
@ -6209,7 +6209,7 @@
<p>
<span class="none2">INN SIGNS</span>
<span class="none3"
>are always crudely painted (OMT) .</span
>are always crudely painted (OMT).</span
>
<span class="none3"
>Art except the sort of obscenely decadent art
@ -6313,7 +6313,7 @@
recorded Insects are the mosquitoes all Tourists
complain of in the MARSHES (</span
><span class="none4"
>in stinging clouds (OMT)) .</span
>in stinging clouds (OMT)).</span
>
</p>
</div>
@ -6438,7 +6438,7 @@
<p>
<span class="none4">-</span>
<span class="none4"
>Kaa Ortoo, Gnomic Utterances, XI V</span
>Kaa Ortoo, Gnomic Utterances, XIV</span
>
<span class="none4">clvi</span>
</p>
@ -7061,7 +7061,7 @@
areas and may be magical. Usually they are a
handwoven basket hung high on a wall and
filled with something that glows with a soft
greenish light (OMT) .</span
greenish light (OMT).</span
>
<span class="none3"
>The contents of the baskets may be either
@ -7601,7 +7601,7 @@
attempt to CAMP on a muddy ISLAND, and by day a
cruel wind sweeps over everything. In both cases
you will be overwhelmed by dread (OMT) and a
sense of danger (OMT) .</span
sense of danger (OMT).</span
>
<span class="none3"
>After a few days of it all, you will almost be
@ -7764,7 +7764,7 @@
on the walls. Metal will also be present,
but only when made up into armour and
weapons (</span
><span class="none4">wondrous (OMT)) .</span>
><span class="none4">wondrous (OMT)).</span>
</div>
</li>
<li>
@ -7779,7 +7779,7 @@
>brutal (OMT)), chains for the inmates,
crude ladders and props, and carts to carry
the Mine produce rumbling through the
passages (OMT) .</span
passages (OMT).</span
>
<span class="none3"
>The miners will be working very hard, but
@ -8330,7 +8330,7 @@
>are always high and mostly snow-capped. There
seems to have been no ice age in Fantasyland, so
the Mountains rise tens of thousands of feet
into pointed, j agged peaks (OMT), which have
into pointed, jagged peaks (OMT), which have
evidently never suffered erosion. They are full
of rocky defiles (OMT) and paths so steep you
have to dismount and lead the HORSES. Almost
@ -8452,7 +8452,7 @@
</p>
<p>
<span class="none4"
>- Haggitta oncha Beggiz , Anecdotes, CLI
>- Haggitta oncha Beggiz, Anecdotes, CLI
iii*</span
>
</p>
@ -8717,7 +8717,7 @@
party of Tourists is about to be attacked the
very air seemed doom-laden (OMT); and a constant
COMPANION on the Tour will be the rat-faced
little man (OMT) .</span
little man (OMT).</span
>
<span class="none3"
>OMTs perform the same function as music in
@ -8786,7 +8786,7 @@
will do quite a lot of Travelling looking for it
if you want it as a QUEST OBJECT. Otherwise your
Tour will stumble upon it by accident. Either
way, it is beset with Dangers (OMT) .</span
way, it is beset with Dangers (OMT).</span
>
<span class="none3"
>It will be full of residual MAGIC of an antique
@ -8849,7 +8849,7 @@
its inhabitants, the OTHER CONTINENTALISTS.
Probably the main difference will be the FOOD
(</span
><span class="none4">highly spiced (OMT)) .</span>
><span class="none4">highly spiced (OMT)).</span>
<span class="none3"
>You may expect at least one CONFRONTATION
there, normally with a female in rather scanty
@ -9049,7 +9049,7 @@
>Five-pointed figures essential in many forms of
ritual MAGIC. It can be drawn both on solid
surfaces and in the air. In the latter case, it
will hang there, glowing (OMT) .</span
will hang there, glowing (OMT).</span
>
</p>
</div>
@ -9459,7 +9459,7 @@
<span class="none3"
>While the Houses/Clans manoeuvre, there is also
great jockeying for headship inside the
Houses/Clans, and people mer rily POISON one
Houses/Clans, and people merrily POISON one
another….</span
>
</p>
@ -9650,7 +9650,7 @@
<div class="s2">
<p>
<span class="none3">Both</span>
<span class="none3">A ) and B</span
<span class="none3">A) and B</span
><span class="none3"
>) are invariably basically GOOD, but hasty,
naive, and with a lot to learn, which the Tour
@ -9850,7 +9850,7 @@
<p>
<span class="none4">-</span>
<span class="none4"
>Kaa Ortoo , Gnomic Utterances, IX ix</span
>Kaa Ortoo, Gnomic Utterances, IX ix</span
>
</p>
</section>
@ -11349,7 +11349,7 @@
large STONE or CRYSTAL at the top.</span
>
<span class="none3"
>Some have l ittle wings near the bottom.</span
>Some have little wings near the bottom.</span
>
</p>
<p>
@ -11467,7 +11467,7 @@
<li>
<div class="s2">
<span class="none3">Mermaids and mermen (</span
><span class="none4">Merfolk (OMT)) .</span>
><span class="none4">Merfolk (OMT)).</span>
<span class="none3"
>These seem to have given up tempting
mariners to their deaths and are generally
@ -11679,7 +11679,7 @@
<span class="none3"
>This is where you will find your Tour
MENTOR especially maddening, because she/he
will have known all along .</span
will have known all along.</span
>
</div>
</li>
@ -12334,7 +12334,7 @@
<div class="s2">
<span class="none3"
>SILK, worn by women of very high birth to
show that they are helpless pawns .</span
show that they are helpless pawns.</span
>
</div>
</li>
@ -12343,7 +12343,7 @@
<span class="none3"
>Gauzy, split to the hip, showing the wearer
to be a SLAVE and/or dancing girl, or else a
WITCH in seduction mode .</span
WITCH in seduction mode.</span
>
</div>
</li>
@ -12352,7 +12352,7 @@
<span class="none3"
>Little leather skirts worn by imperial
GUARDS of the VESTIGIAL EMPIRE, showing how
hardy they are .</span
hardy they are.</span
>
</div>
</li>
@ -12509,7 +12509,7 @@
>
<span class="none3"
>Why all the drudges do not do exactly this
is a SECRET of the Management .</span
is a SECRET of the Management.</span
>
</div>
</li>
@ -12528,7 +12528,7 @@
their male Slaves in matching sets, as in a
litter borne by four gigantic ebony slaves
(OMT), fanned by two beautiful young boys (OMT)
, a troupe of slender young acrobats (OMT) , the
, a troupe of slender young acrobats (OMT), the
door guarded by two seemingly identical
Barbarian slaves (OMT),
<em><em>etc.</em></em></span
@ -12709,7 +12709,7 @@
<span class="none2">SORCERY</span>
<span class="none3"
>is sometimes a general word for MAGIC, usually
connected with wiles (OMT) , but also sometimes
connected with wiles (OMT), but also sometimes
a technical term, referring to that part of
Magic entailing the storage and use of
POWER.</span
@ -13148,7 +13148,7 @@
with an unwholesome sickly light (OMT), and are
imbued with the REEK OF WRONGNESS</span
>
<span class="none3">(OMT) .</span>
<span class="none3">(OMT).</span>
<span class="none3">Avoid entering these.</span>
</p>
<p>
@ -13226,7 +13226,7 @@
<span class="none3"
>Storms at sea are likely to throw up both
MONSTERS and whirlpools (</span
><span class="none4">maelstroms (OMT)) .</span>
><span class="none4">maelstroms (OMT)).</span>
</div>
</li>
<li>
@ -13277,7 +13277,7 @@
<p>
<span class="none2">STRANGE RACES</span>
<span class="none3"
>whose individuals are both aggres sive and
>whose individuals are both aggressive and
expendable turn up here and there in CAVES and
TAVERN BRAWLS and aboard PIRATE Ships.</span
>
@ -13410,7 +13410,7 @@
<div class="s2">
<p>
<span class="none3">Swords of both</span>
<span class="none3">A ) and B</span
<span class="none3">A) and B</span
><span class="none3"
>) types are prone to argue with you in
MINDSPEECH whenever you are trying to use them
@ -13658,7 +13658,7 @@
>
<span class="none3"
>But it will have its demonic powers
intac t and, unless you know its
intact and, unless you know its
NAME, or have other means of
controlling it, it will get you in
the end.</span
@ -13929,7 +13929,7 @@
<span class="none4"
>Tesrac suggested to the King that they change
places to prove it, but the King declined on the
grounds that it was self-evident .</span
grounds that it was self-evident.</span
>
</p>
<p>
@ -13967,7 +13967,7 @@
>If it is an ability to perform only one or two
types of Magic, then it is used in the plural,
as His Talents were Firestarting and Mindspeech
(OMT) .</span
(OMT).</span
>
<span class="none3"
>This OMT is never used of any other ability
@ -14259,7 +14259,7 @@
>First will come the quarters for NOVICES and
GUARDS (</span
><span class="none4"
>austere (OMT) , ascetic (OMT)), then quite
>austere (OMT), ascetic (OMT)), then quite
comfortable quarters for qualified Priests, and
then the inner Temple.</span
>
@ -14532,7 +14532,7 @@
<span class="none3"
>You may be slogging happily along and find
yourself surprised that you have had months of
travel (OMT) .</span
travel (OMT).</span
>
<span class="none3"
>Or you may think you have been a year on the
@ -14586,7 +14586,7 @@
>
<span class="none3"
>This will be followed by sight of a white
flitting shape (OMT) .</span
flitting shape (OMT).</span
>
</div>
</li>
@ -14777,7 +14777,7 @@
>
<span class="none3"
>Most Tourists will need to spend up to six
months recovering after they reach home .</span
months recovering after they reach home.</span
>
</p>
</div>
@ -15120,7 +15120,7 @@
<span class="none3"
>They have brightly painted BOATS which ply
up and down Rivers and are navigated by
close-knit families (OMT) .</span
close-knit families (OMT).</span
>
<span class="none3"
>Tourists can either pay for a lift in the
@ -15697,7 +15697,7 @@
you have him for most of the Tour. But in some
cases he is a dispossessed or long-lost KING,
embittered by his past, in which case you will
have misjudged him . A fairly sure rule of thumb
have misjudged him. A fairly sure rule of thumb
is to look at the Strangers hair. If it is
greasy, he has to be a Spy. If it is simply
unkempt (OMT) or greying (OMT), or both, he is
@ -15905,7 +15905,7 @@
and patrolled by Imperial GUARDS in HELMETS and
SKIRTS. Rest-houses line the way, a days march
apart. The LANDSCAPE will be full of prosperous
farmlands , vineyards, and olive groves, and you
farmlands, vineyards, and olive groves, and you
may even see a little light INDUSTRY, such as
pottery and carpetmaking. White villas crown the
hills in fact, most BUILDINGS in the Empire
@ -16117,7 +16117,7 @@
</p>
<p>
<span class="none2">WANDS</span>
<span class="none3">(rare) .</span>
<span class="none3">(rare).</span>
<span class="none3">Another term for STAFFS.</span>
</p>
<p>
@ -16192,7 +16192,7 @@
>Possibly these days the drink is less potent,
or maybe the arrangement is flawed. One serious
problem is that neither sex seems to have time
either to cultivate field s or to look after
either to cultivate fields or to look after
children.</span
>
<span class="none3"
@ -16236,26 +16236,25 @@
country, even for breeding with.</span
>
<span class="none3"
>Where the next gene ration comes from or who
>Where the next generation comes from or who
looks after it is anyones guess.</span
>
<span class="none3"
>But the Warrior Women them selves are out and
>But the Warrior Women themselves are out and
about a lot.</span
>
<span class="none3"
>They are far more soldierly than male soldiers,
and do a lot of swaggering, swe aring, screwing,
and do a lot of swaggering, swearing, screwing,
drinking, and betting, as well as
fighting.</span
>
<span class="none3"
>Some are huge and coarse with very hairy
armpits, but most are quite slender and co
mely.</span
armpits, but most are quite slender and comely.</span
>
<span class="none3"
>They are all na turally very strong.</span
>They are all naturally very strong.</span
>
<span class="none3"
>If you want your arm broken, try insulting a
@ -16866,7 +16865,7 @@
>
<span class="none3"
>Most of them seem to be, at most, in their
early t hirties, and they are often
early thirties, and they are often
good-looking and extremely well
dressed.</span
>
@ -17056,7 +17055,7 @@
understand.</span
>
<span class="none3"
>Evil or Good, Wizards a re the strongest MAGIC
>Evil or Good, Wizards are the strongest MAGIC
USERS of all except for the DARK LORD and
GODDESSES AND GODS, and can usually be
distinguished by the fact that they have long
@ -17169,7 +17168,7 @@
<p>
<span class="none3"
>Poor Wizards, who are bad at MAGIC, need to be
treated with e ven greater politeness,
treated with even greater politeness,
unctuously in fact.</span
>
<span class="none3"
@ -17273,7 +17272,7 @@
<li>
<div class="s2">
<span class="none3"
>The Wood is a sentient entity ground ,
>The Wood is a sentient entity ground,
vegetation, ANIMALS, and all.</span
>
<span class="none3"
@ -17343,7 +17342,7 @@
>
<span class="none3"
>The majority also have trained BIRDS, which are
telepa thically bonded to their owners this
telepathically bonded to their owners this
makes the Woodsmens scouting even more
effective.</span
>
@ -17391,7 +17390,7 @@
>
<span class="none3"
>actually have anything like a job or gainful
employment .</span
employment.</span
>
<span class="none3">They just sort of live.</span>
<span class="none3"
@ -17420,7 +17419,7 @@
</p>
<p>
<span class="none4"
>- Kaa Ortoo , Gnomic Utterances, I i</span
>- Kaa Ortoo, Gnomic Utterances, I i</span
>
</p>
</section>
@ -17509,7 +17508,7 @@
<span class="none3"
>Yogurt is served on the one occasion when you
are ravenously hungry and would murder for a
nice filling bowl of St ew.</span
nice filling bowl of Stew.</span
>
<span class="none3"
>Nevertheless, you smile politely and make
@ -17535,7 +17534,7 @@
</p>
<p>
<span class="none4"
>- Kaa Ortoo , Gnomic Utterances, CVI i</span
>- Kaa Ortoo, Gnomic Utterances, CVI i</span
>
</p>
</section>
@ -17568,20 +17567,19 @@
>
<span class="none3"
>The MOON, often full or gibbous (OMT) for
months on end, will play a large part in a ll
months on end, will play a large part in all
this.</span
>
</p>
<p>
<span class="none2">ZOMBIES.</span>
<span class="none3"
>These are just the UNDEAD, except nastier, mo
re pitiable, and generally easier to kill.</span
>These are just the UNDEAD, except nastier, more pitiable, and generally easier to kill.</span
>
<span class="none3"
>When you slash your SWORD across their stomachs
which you will inevitably do they watch their
impossibly decayed intestines pour o ut in a
impossibly decayed intestines pour out in a
glob, and then look at you with an expression of
ultimate pathos (OMT) before crumpling at the
knees.</span