diff --git a/index.html b/index.html index 9cf9679..eb41162 100644 --- a/index.html +++ b/index.html @@ -247,7 +247,7 @@ MANAGEMENT TERMS (OMTs) have been thoughtfully included in italics and marked (OMT) where necessary. All items in CAPITALS - can be found in Toughpick . @@ -583,7 +583,7 @@ Trappers’ furs. These are occasionally brought south in bundles. As there appear to be no ANIMALS to be trapped, it is likely that these - skin s are either cunning man-made imitations or + skins are either cunning man-made imitations or imported from another world.
@@ -634,7 +634,7 @@ daylight, they will come out at dusk as soon as those in the farmhouse have relaxed. Just occasionally they will attack a CAMP or a - strayed Tourist in open country . They have the + strayed Tourist in open country. They have the look of degenerate humans. Possibly they have strayed into Fantasyland via H.G. Wells’s Time Machine. @@ -742,7 +742,7 @@ Management has little interest in this country. The Tour will pass through very quickly unless one of its number happens to be the MISSING HEIR - or a poverty-stricken lord from this place . In + or a poverty-stricken lord from this place. In the latter case, the Tour will visit his broken-down MANSION. @@ -2477,7 +2477,7 @@ Cloaks well express their difficulties. They are constantly swirling and dripping and becoming heavy with water in rainy Weather, entangling - with trees or swords , or needing to be pulled + with trees or swords, or needing to be pulled close around her/his shivering body. @@ -4111,9 +4111,9 @@ taint of Evil, Evil imperiling the realm , ancient Evil grips - , Evil scheme , the Evil in men’s souls , Evil - springs eternal , the stench of Evil ) is + >Evil imperiling the realm, ancient Evil grips + , Evil scheme, the Evil in men’s souls, Evil + springs eternal, the stench of Evil) is generally around somewhere in Fantasyland and seems to cast quite a blight. It has two states, active and passive. In the active state, it is @@ -4262,7 +4262,7 @@ >clamour (OMT) is expressive here), but a lot richer, which you can see at once if you walk in - their MARKETS (here the OMT is bazaar ), where + their MARKETS (here the OMT is bazaar), where they are selling carpets and silks. Everyone will be shouting about bargains and thinking of MONEY. But MERCHANTS here are thoroughly under @@ -4408,7 +4408,7 @@ frightened. This is probably because the Tour usually hauls him out of bed near dawn with urgent demands to be taken over the RIVER right - now . He will overcharge you horribly in + now. He will overcharge you horribly in revenge. He will sometimes also blight the crossing by making various ominous and depressing remarks; but he will, on the offer of @@ -5744,7 +5744,7 @@- Ka’a Orto’o , Gnomic Utterances, V + >- Ka’a Orto’o, Gnomic Utterances, V xciii
@@ -6103,7 +6103,7 @@ Expect a miserable voyage ending in capture and enslavement, or in shipwreck, or at the very - least a fran tic race in which your MAGIC USER + least a frantic race in which your MAGIC USER tries to keep your SHIP ahead of the pursuit. @@ -6209,7 +6209,7 @@INN SIGNS are always crudely painted (OMT) .are always crudely painted (OMT).
Art – except the sort of obscenely decadent art @@ -6313,7 +6313,7 @@ recorded Insects are the mosquitoes all Tourists complain of in the MARSHES (in stinging clouds (OMT)) .in stinging clouds (OMT)). @@ -6438,7 +6438,7 @@- Ka’a Orto’o, Gnomic Utterances, XI VKa’a Orto’o, Gnomic Utterances, XIV
clvi @@ -7061,7 +7061,7 @@ areas and may be magical. Usually they are a handwoven basket hung high on a wall and filled with something that glows with a soft - greenish light (OMT) . The contents of the baskets may be either @@ -7601,7 +7601,7 @@ attempt to CAMP on a muddy ISLAND, and by day a cruel wind sweeps over everything. In both cases you will be overwhelmed by dread (OMT) and a - sense of danger (OMT) . After a few days of it all, you will almost be @@ -7764,7 +7764,7 @@ on the walls. Metal will also be present, but only when made up into armour and weapons (wondrous (OMT)) . + >wondrous (OMT)).- Hag’git’ta onch’a Beggiz , Anecdotes, CLI + >- Hag’git’ta onch’a Beggiz, Anecdotes, CLI iii*
@@ -8717,7 +8717,7 @@ party of Tourists is about to be attacked the very air seemed doom-laden (OMT); and a constant COMPANION on the Tour will be the rat-faced - little man (OMT) . OMTs perform the same function as music in @@ -8786,7 +8786,7 @@ will do quite a lot of Travelling looking for it if you want it as a QUEST OBJECT. Otherwise your Tour will stumble upon it by accident. Either - way, it is beset with Dangers (OMT) . It will be full of residual MAGIC of an antique @@ -8849,7 +8849,7 @@ its inhabitants, the OTHER CONTINENTALISTS. Probably the main difference will be the FOOD (highly spiced (OMT)) . + >highly spiced (OMT)). You may expect at least one CONFRONTATION there, normally with a female in rather scanty @@ -9049,7 +9049,7 @@ >Five-pointed figures essential in many forms of ritual MAGIC. It can be drawn both on solid surfaces and in the air. In the latter case, it - will hang there, glowing (OMT) . @@ -9459,7 +9459,7 @@ While the Houses/Clans manoeuvre, there is also great jockeying for headship inside the - Houses/Clans, and people mer rily POISON one + Houses/Clans, and people merrily POISON one another…. @@ -9650,7 +9650,7 @@
Both
- A ) and BA) and B) are invariably basically GOOD, but hasty,
naive, and with a lot to learn, which the Tour
@@ -9850,7 +9850,7 @@
-
Ka’a Orto’o , Gnomic Utterances, IX ixKa’a Orto’o, Gnomic Utterances, IX ix
@@ -11467,7 +11467,7 @@
@@ -13226,7 +13226,7 @@ Storms at sea are likely to throw up both MONSTERS and whirlpools (maelstroms (OMT)) . + >maelstroms (OMT)).
STRANGE RACES whose individuals are both aggres sive and + >whose individuals are both aggressive and expendable turn up here and there in CAVES and TAVERN BRAWLS and aboard PIRATE Ships. @@ -13410,7 +13410,7 @@
Swords of both - A ) and BA) and B) types are prone to argue with you in MINDSPEECH whenever you are trying to use them @@ -13658,7 +13658,7 @@ > But it will have its demonic powers - intac t and, unless you know its + intact and, unless you know its NAME, or have other means of controlling it, it will get you in the end.Tes’rac suggested to the King that they change places to prove it, but the King declined on the - grounds that it was self-evident .
@@ -13967,7 +13967,7 @@ >If it is an ability to perform only one or two types of Magic, then it is used in the plural, as His Talents were Firestarting and Mindspeech - (OMT) . This OMT is never used of any other ability @@ -14259,7 +14259,7 @@ >First will come the quarters for NOVICES and GUARDS (austere (OMT) , ascetic (OMT)), then quite + >austere (OMT), ascetic (OMT)), then quite comfortable quarters for qualified Priests, and then the inner Temple. @@ -14532,7 +14532,7 @@ You may be slogging happily along and find yourself surprised that you have had months of - travel (OMT) . Or you may think you have been a year on the @@ -14586,7 +14586,7 @@ > This will be followed by sight of a white - flitting shape (OMT) .
WANDS - (rare) . + (rare). Another term for STAFFS.
@@ -16192,7 +16192,7 @@ >Possibly these days the drink is less potent, or maybe the arrangement is flawed. One serious problem is that neither sex seems to have time - either to cultivate field s or to look after + either to cultivate fields or to look after children.
After this, the CAMP will be safe from predators and the forces of EVIL for one night - . But do not expect the Magic User to help with @@ -16236,26 +16236,25 @@ country, even for breeding with. Where the next gene ration comes from or who + >Where the next generation comes from or who looks after it is anyone’s guess. But the Warrior Women them selves are out and + >But the Warrior Women themselves are out and about a lot. They are far more soldierly than male soldiers, - and do a lot of swaggering, swe aring, screwing, + and do a lot of swaggering, swearing, screwing, drinking, and betting, as well as fighting. Some are huge and coarse with very hairy - armpits, but most are quite slender and co - mely. They are all na turally very strong.They are all naturally very strong. If you want your arm broken, try insulting a @@ -16866,7 +16865,7 @@ > Most of them seem to be, at most, in their - early t hirties, and they are often + early thirties, and they are often good-looking and extremely well dressed. @@ -17056,7 +17055,7 @@ understand. Evil or Good, Wizards a re the strongest MAGIC + >Evil or Good, Wizards are the strongest MAGIC USERS of all except for the DARK LORD and GODDESSES AND GODS, and can usually be distinguished by the fact that they have long @@ -17169,7 +17168,7 @@
Poor Wizards, who are bad at MAGIC, need to be
- treated with e ven greater politeness,
+ treated with even greater politeness,
unctuously in fact.
- Ka’a Orto’o , Gnomic Utterances, I i- Ka’a Orto’o, Gnomic Utterances, I i
- Ka’a Orto’o , Gnomic Utterances, CVI i- Ka’a Orto’o, Gnomic Utterances, CVI i
ZOMBIES.
These are just the UNDEAD, except nastier, mo
- re pitiable, and generally easier to kill.These are just the UNDEAD, except nastier, more pitiable, and generally easier to kill.