Add backoff reconnecting

This commit is contained in:
Jared Miller 2026-01-28 18:39:04 -05:00
parent 4ab2078afd
commit b6d670deac
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C

View file

@ -101,13 +101,13 @@ function tryParseHookEvent(
async function main() {
const args = parseArgs();
const { cols, rows } = getTerminalSize();
let pty: IPty | null = null;
let ws: WebSocket | null = null;
let isExiting = false;
let isAuthenticated = false;
let reconnectTimer: Timer | null = null;
let reconnectDelay = 1000; // Start at 1s, back off exponentially
const maxReconnectDelay = 30000; // Cap at 30s
const disposables: Array<{ dispose: () => void }> = [];
let lineBuffer = "";
@ -136,7 +136,10 @@ async function main() {
process.on("SIGINT", cleanup);
process.on("SIGTERM", cleanup);
// Spawn claude with PTY
// Spawn PTY only after WebSocket connects
const spawnClaude = () => {
const { cols, rows } = getTerminalSize();
pty = spawn("claude", args.claudeArgs, {
name: "xterm-256color",
cols,
@ -157,12 +160,12 @@ async function main() {
}
});
// Forward PTY output to stdout AND WebSocket (if authenticated)
// Forward PTY output to stdout AND WebSocket
disposables.push(
pty.onData((data: string) => {
process.stdout.write(data);
if (ws && ws.readyState === WebSocket.OPEN && isAuthenticated) {
if (ws && ws.readyState === WebSocket.OPEN) {
// Send output to server
const outputMsg: ClientMessage = { type: "output", data };
ws.send(JSON.stringify(outputMsg));
@ -244,8 +247,9 @@ async function main() {
}
}
});
};
// Connect to server
// Connect to server first, then spawn claude
const connect = () => {
if (isExiting) return;
@ -254,6 +258,9 @@ async function main() {
ws.onopen = () => {
if (!ws) return;
// Reset backoff on successful connection
reconnectDelay = 1000;
const command = `claude ${args.claudeArgs.join(" ")}`;
const msg: ClientMessage = {
type: "auth",
@ -269,8 +276,11 @@ async function main() {
const msg: ServerMessage = JSON.parse(event.data);
if (msg.type === "authenticated") {
isAuthenticated = true;
console.debug(`Authenticated with session ID: ${msg.session_id}`);
console.debug(`Connected to ${args.server}`);
// Only spawn claude after authenticated
if (!pty) {
spawnClaude();
}
} else if (msg.type === "input") {
if (pty) {
pty.write(msg.data);
@ -287,24 +297,31 @@ async function main() {
}
};
ws.onerror = (event) => {
console.error("WebSocket error:", event);
ws.onerror = () => {
// Error details come through onclose, suppress here
};
ws.onclose = () => {
if (isExiting) return;
// Reset auth flag on disconnect
isAuthenticated = false;
const hadPty = pty !== null;
// Try to reconnect after 2 seconds
if (hadPty) {
console.error(`Disconnected from server (retry in ${reconnectDelay / 1000}s)`);
} else {
console.error(`Waiting for server at ${args.server} (retry in ${reconnectDelay / 1000}s)`);
}
// Exponential backoff for reconnection
reconnectTimer = setTimeout(() => {
console.debug("Reconnecting to server...");
connect();
}, 2000);
}, reconnectDelay);
reconnectDelay = Math.min(reconnectDelay * 2, maxReconnectDelay);
};
};
console.error(`Connecting to ${args.server}...`);
connect();
}