ants/src/shaders/world.vert
2022-06-26 12:34:16 +03:00

12 lines
No EOL
177 B
GLSL

precision highp float;
precision highp int;
attribute vec3 position;
attribute vec2 uv;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = vec4(position, 1.0);
}