21 lines
No EOL
516 B
GLSL
21 lines
No EOL
516 B
GLSL
precision highp float;
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precision highp int;
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varying vec2 vUv;
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varying float vIsCarryingFood;
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uniform sampler2D tAnt;
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uniform sampler2D tFood;
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vec3 hsv2rgb(vec3 c) {
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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void main() {
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vec4 antColor = texture2D(tAnt, vUv);
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vec4 foodColor = texture2D(tFood, vUv);
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gl_FragColor = mix(antColor, foodColor, foodColor.a * vIsCarryingFood);
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} |