ants/src/shaders/antsDiscretize.frag

15 lines
No EOL
423 B
GLSL

precision highp float;
precision highp int;
in vec2 vUv;
in float vIsCarryingFood;
in float vScentFactor;
in float vIsCellCleared;
in float vDepositMaterialId;
out vec4 FragColor;
void main() {
// encode deposit material ID in alpha: divide by 255 to fit in UnsignedByte channel
FragColor = vec4(vIsCarryingFood * vScentFactor, (1. - vIsCarryingFood) * vScentFactor, vIsCellCleared, vDepositMaterialId / 255.);
}