ants/src/scenes/ScreenScene.ts

217 lines
6.7 KiB
TypeScript

import * as THREE from "three";
import Config from "../Config";
import type Renderer from "../Renderer";
import fragmentShaderAnts from "../shaders/ants.frag";
import vertexShaderAnts from "../shaders/ants.vert";
import fragmentShaderGround from "../shaders/screenWorld.frag";
import vertexShaderGround from "../shaders/screenWorld.vert";
import AbstractScene from "./AbstractScene";
enum PointerState {
None,
Food,
Home,
Obstacle,
Erase,
}
export default class ScreenScene extends AbstractScene {
public readonly camera: THREE.OrthographicCamera;
public readonly material: THREE.ShaderMaterial;
public ants!: THREE.InstancedMesh;
public readonly groundMaterial: THREE.ShaderMaterial;
public readonly pointerPosition: THREE.Vector2 = new THREE.Vector2();
public drawMode: PointerState = PointerState.None;
private cameraZoomLinear: number = 0;
private isPointerDown: boolean = false;
public renderWidth: number = 1;
public renderHeight: number = 1;
constructor(renderer: Renderer) {
super(renderer);
const ground = new THREE.Mesh(
new THREE.PlaneGeometry(1, 1),
new THREE.ShaderMaterial({
uniforms: {
map: {
value: this.renderer.resources.worldRenderTarget
.texture,
},
},
vertexShader: vertexShaderGround,
fragmentShader: fragmentShaderGround,
defines: this.renderer.getCommonMaterialDefines(),
glslVersion: THREE.GLSL3,
}),
);
this.groundMaterial = ground.material;
this.add(ground);
const antTexture = new THREE.TextureLoader().load("textures/ant.png");
const foodTexture = new THREE.TextureLoader().load("textures/food.png");
antTexture.magFilter = foodTexture.magFilter = THREE.NearestFilter;
antTexture.minFilter = foodTexture.minFilter =
THREE.LinearMipMapLinearFilter;
this.material = new THREE.ShaderMaterial({
uniforms: {
tData: {
value: this.renderer.resources.antsComputeTarget0
.textures[0],
},
tAnt: { value: antTexture },
tFood: { value: foodTexture },
},
vertexShader: vertexShaderAnts,
fragmentShader: fragmentShaderAnts,
transparent: true,
});
this.createInstancedAntsMesh();
this.camera = new THREE.OrthographicCamera(-0.5, 0.5, 0.5, -0.5);
this.add(this.camera);
this.camera.position.z = 12;
const raycastVector = new THREE.Vector2(0, 0);
const raycaster = new THREE.Raycaster();
this.renderer.canvas.addEventListener("contextmenu", (e) => {
e.preventDefault();
});
this.renderer.canvas.addEventListener("pointerdown", (e) => {
this.isPointerDown = true;
raycastVector.x = (e.clientX / window.innerWidth) * 2 - 1;
raycastVector.y = -(e.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(raycastVector, this.camera);
const intersects = raycaster.intersectObjects([ground]);
if (intersects.length > 0) {
const uv = intersects[0].uv;
if (uv) this.pointerPosition.copy(uv);
}
});
this.renderer.canvas.addEventListener("pointermove", (e) => {
if (this.isPointerDown) {
const dx = e.movementX;
const dy = e.movementY;
this.camera.position.x -=
dx / window.innerHeight / this.camera.zoom;
this.camera.position.y +=
dy / window.innerHeight / this.camera.zoom;
}
raycastVector.x = (e.clientX / window.innerWidth) * 2 - 1;
raycastVector.y = -(e.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(raycastVector, this.camera);
const intersects = raycaster.intersectObjects([ground]);
if (intersects.length > 0) {
const uv = intersects[0].uv;
if (uv) this.pointerPosition.copy(uv);
}
});
this.renderer.canvas.addEventListener("pointerup", () => {
this.isPointerDown = false;
});
this.renderer.canvas.addEventListener("pointerleave", () => {
this.isPointerDown = false;
});
this.renderer.canvas.addEventListener("wheel", (e) => {
this.cameraZoomLinear -= e.deltaY * 0.001;
this.updateCameraZoom();
});
window.addEventListener("keydown", (e) => {
switch (e.code) {
case "KeyQ": {
this.drawMode = PointerState.Home;
break;
}
case "KeyW": {
this.drawMode = PointerState.Food;
break;
}
case "KeyE": {
this.drawMode = PointerState.Obstacle;
break;
}
case "KeyR": {
this.drawMode = PointerState.Erase;
break;
}
}
});
window.addEventListener("keyup", () => {
this.drawMode = PointerState.None;
});
}
private updateCameraZoom() {
this.camera.zoom = 2 ** this.cameraZoomLinear;
this.camera.updateProjectionMatrix();
}
private createInstancedAntsMesh() {
if (this.ants) {
this.remove(this.ants);
this.ants.dispose();
}
const scale = 8 / Config.worldSize;
const ants = new THREE.InstancedMesh(
new THREE.PlaneGeometry(scale, scale),
this.material,
this.renderer.resources.antsComputeTarget0.width *
this.renderer.resources.antsComputeTarget0.height,
);
ants.position.x = ants.position.y = -0.5;
this.add(ants);
this.ants = ants;
}
public recompileMaterials() {
this.groundMaterial.defines = this.renderer.getCommonMaterialDefines();
this.groundMaterial.needsUpdate = true;
this.createInstancedAntsMesh();
}
public resize(width: number, height: number) {
const aspect = width / height;
this.camera.left = -0.5 * aspect;
this.camera.right = 0.5 * aspect;
this.camera.top = 0.5;
this.camera.bottom = -0.5;
this.camera.updateProjectionMatrix();
this.renderWidth = width;
this.renderHeight = height;
}
public update() {}
}