import { MAT_HOME, MAT_SAND } from "./constants"; export function generateSideViewWorld(worldSize: number): Float32Array { const data = new Float32Array(worldSize * worldSize * 4); const sandHeight = Math.floor(worldSize * 0.6); const surfaceRow = sandHeight - 1; // fill bottom 60% with sand for (let y = 0; y < sandHeight; y++) { for (let x = 0; x < worldSize; x++) { const idx = (y * worldSize + x) * 4; data[idx] = MAT_SAND; } } // top 40% stays MAT_AIR (Float32Array is zero-initialized) // place home on surface near center const centerX = Math.floor(worldSize / 2); const homeIdx = (surfaceRow * worldSize + centerX) * 4; data[homeIdx] = MAT_HOME; return data; }