Commit graph

5 commits

Author SHA1 Message Date
c8a07d0783
Fix ant rendering GLSL version mismatch causing phantom food carry
The ant rendering ShaderMaterial was missing glslVersion: THREE.GLSL3
while every other material in the project had it. The vert shader used
varying (GLSL1) and the frag used in (GLSL3), causing vIsCarryingFood
to receive garbage values — making all ants appear to carry food from
the first frame regardless of actual state.

Also reverts the debug +20 cell spawn height offset.
2026-03-12 10:25:34 -04:00
vHawk
c84a3b46b7 Update GUI 2022-07-11 03:05:09 +03:00
vHawk
27c835b8e5 Interaction improvements and minor fixes 2022-06-29 00:35:45 +03:00
vHawk
fb772db717 Cleanup; make ants bounce off the world bounds 2022-06-26 19:23:23 +03:00
vHawk
f0c253c7fb Initial implementation 2022-06-26 12:34:16 +03:00