Add side-view world initialization with sand and sky

This commit is contained in:
Jared Miller 2026-03-11 14:27:03 -04:00
parent e8e5691d83
commit e89ee1afa2
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C
2 changed files with 134 additions and 0 deletions

43
src/WorldInit.ts Normal file
View file

@ -0,0 +1,43 @@
import { MAT_FOOD, MAT_HOME, MAT_SAND } from "./constants";
export function generateSideViewWorld(worldSize: number): Float32Array {
const data = new Float32Array(worldSize * worldSize * 4);
const sandHeight = Math.floor(worldSize * 0.6);
const surfaceRow = sandHeight - 1;
// fill bottom 60% with sand
for (let y = 0; y < sandHeight; y++) {
for (let x = 0; x < worldSize; x++) {
const idx = (y * worldSize + x) * 4;
data[idx] = MAT_SAND;
}
}
// top 40% stays MAT_AIR (Float32Array is zero-initialized)
// place home on surface near center
const centerX = Math.floor(worldSize / 2);
const homeIdx = (surfaceRow * worldSize + centerX) * 4;
data[homeIdx] = MAT_HOME;
// scatter food on surface — deterministic spots spread across the row
const foodPositions = [
Math.floor(worldSize * 0.15),
Math.floor(worldSize * 0.35),
Math.floor(worldSize * 0.65),
Math.floor(worldSize * 0.85),
];
for (const fx of foodPositions) {
// place a small cluster (3 cells wide) at each position
for (let dx = -1; dx <= 1; dx++) {
const x = fx + dx;
if (x >= 0 && x < worldSize) {
const idx = (surfaceRow * worldSize + x) * 4;
if (data[idx] !== MAT_HOME) {
data[idx] = MAT_FOOD;
}
}
}
}
return data;
}

View file

@ -0,0 +1,91 @@
import { describe, expect, test } from "bun:test";
import { MAT_AIR, MAT_FOOD, MAT_HOME, MAT_SAND } from "../constants";
import { generateSideViewWorld } from "../WorldInit";
const SIZE = 64;
describe("generateSideViewWorld", () => {
test("output length is worldSize * worldSize * 4", () => {
const data = generateSideViewWorld(SIZE);
expect(data.length).toBe(SIZE * SIZE * 4);
});
test("bottom 60% of rows have R = MAT_SAND", () => {
const data = generateSideViewWorld(SIZE);
const sandHeight = Math.floor(SIZE * 0.6);
for (let y = 0; y < sandHeight; y++) {
for (let x = 0; x < SIZE; x++) {
const idx = (y * SIZE + x) * 4;
const mat = data[idx];
// home and food are allowed on the surface row
if (y === sandHeight - 1) {
expect([MAT_SAND, MAT_HOME, MAT_FOOD]).toContain(mat);
} else {
expect(mat).toBe(MAT_SAND);
}
}
}
});
test("top 40% of rows have R = MAT_AIR", () => {
const data = generateSideViewWorld(SIZE);
const sandHeight = Math.floor(SIZE * 0.6);
for (let y = sandHeight; y < SIZE; y++) {
for (let x = 0; x < SIZE; x++) {
const idx = (y * SIZE + x) * 4;
expect(data[idx]).toBe(MAT_AIR);
}
}
});
test("G, B, A channels are 0 everywhere", () => {
const data = generateSideViewWorld(SIZE);
for (let i = 0; i < SIZE * SIZE; i++) {
expect(data[i * 4 + 1]).toBe(0); // G
expect(data[i * 4 + 2]).toBe(0); // B
expect(data[i * 4 + 3]).toBe(0); // A
}
});
test("exactly one cell has R = MAT_HOME on the surface row near center X", () => {
const data = generateSideViewWorld(SIZE);
const surfaceRow = Math.floor(SIZE * 0.6) - 1;
const centerX = Math.floor(SIZE / 2);
const tolerance = Math.floor(SIZE * 0.1);
let homeCount = 0;
for (let i = 0; i < SIZE * SIZE; i++) {
if (data[i * 4] === MAT_HOME) {
homeCount++;
}
}
expect(homeCount).toBe(1);
// verify it's on the surface row — find the row
for (let x = 0; x < SIZE; x++) {
const idx = (surfaceRow * SIZE + x) * 4;
if (data[idx] === MAT_HOME) {
expect(Math.abs(x - centerX)).toBeLessThanOrEqual(tolerance);
return;
}
}
// if we reach here, home wasn't on the surface row
expect("home not on surface row").toBe(false);
});
test("some cells have R = MAT_FOOD on the surface row", () => {
const data = generateSideViewWorld(SIZE);
const surfaceRow = Math.floor(SIZE * 0.6) - 1;
let foodCount = 0;
for (let x = 0; x < SIZE; x++) {
const idx = (surfaceRow * SIZE + x) * 4;
if (data[idx] === MAT_FOOD) {
foodCount++;
}
}
expect(foodCount).toBeGreaterThan(0);
});
});