Add configurable world seeding with random home and food placement

This commit is contained in:
Jared Miller 2026-03-11 20:48:05 -04:00
parent baadf6cd6d
commit d4e48af662
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C
3 changed files with 99 additions and 78 deletions

View file

@ -337,7 +337,10 @@ export default class Renderer {
this.renderer.clear();
if (Config.viewMode === "side") {
const data = generateSideViewWorld(Config.worldSize);
const data = generateSideViewWorld(
Config.worldSize,
Config.seedWorld,
);
const initTexture = new THREE.DataTexture(
data,
Config.worldSize,

View file

@ -1,6 +1,20 @@
import { MAT_HOME, MAT_SAND } from "./constants";
import { MAT_FOOD, MAT_HOME, MAT_SAND } from "./constants";
export function generateSideViewWorld(worldSize: number): Float32Array {
// simple seeded PRNG for deterministic placement
function mulberry32(seed: number) {
return () => {
seed += 0x6d2b79f5;
let t = seed;
t = Math.imul(t ^ (t >>> 15), t | 1);
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
export function generateSideViewWorld(
worldSize: number,
seed: boolean,
): Float32Array {
const data = new Float32Array(worldSize * worldSize * 4);
const sandHeight = Math.floor(worldSize * 0.6);
const surfaceRow = sandHeight - 1;
@ -14,10 +28,23 @@ export function generateSideViewWorld(worldSize: number): Float32Array {
}
// top 40% stays MAT_AIR (Float32Array is zero-initialized)
// place home on surface near center
const centerX = Math.floor(worldSize / 2);
const homeIdx = (surfaceRow * worldSize + centerX) * 4;
if (seed) {
const rng = mulberry32(Date.now());
// place home at random surface position (middle 60% of world width)
const margin = Math.floor(worldSize * 0.2);
const homeX = margin + Math.floor(rng() * (worldSize - 2 * margin));
const homeIdx = (surfaceRow * worldSize + homeX) * 4;
data[homeIdx] = MAT_HOME;
// place food at a different random surface position
let foodX = homeX;
while (foodX === homeX) {
foodX = margin + Math.floor(rng() * (worldSize - 2 * margin));
}
const foodIdx = (surfaceRow * worldSize + foodX) * 4;
data[foodIdx] = MAT_FOOD;
}
return data;
}

View file

@ -1,87 +1,78 @@
import { describe, expect, test } from "bun:test";
import { MAT_AIR, MAT_HOME, MAT_SAND } from "../constants";
import { MAT_AIR, MAT_FOOD, MAT_HOME, MAT_SAND } from "../constants";
import { generateSideViewWorld } from "../WorldInit";
const SIZE = 64;
describe("generateSideViewWorld", () => {
test("output length is worldSize * worldSize * 4", () => {
const data = generateSideViewWorld(SIZE);
expect(data.length).toBe(SIZE * SIZE * 4);
const worldSize = 64;
test("bottom 60% is sand", () => {
const data = generateSideViewWorld(worldSize, true);
const sandHeight = Math.floor(worldSize * 0.6);
const midY = Math.floor(sandHeight / 2);
const idx = (midY * worldSize + 10) * 4;
expect(data[idx]).toBe(MAT_SAND);
});
test("bottom 60% of rows have R = MAT_SAND", () => {
const data = generateSideViewWorld(SIZE);
const sandHeight = Math.floor(SIZE * 0.6);
for (let y = 0; y < sandHeight; y++) {
for (let x = 0; x < SIZE; x++) {
const idx = (y * SIZE + x) * 4;
const mat = data[idx];
// home is allowed on the surface row
if (y === sandHeight - 1) {
expect([MAT_SAND, MAT_HOME]).toContain(mat);
} else {
expect(mat).toBe(MAT_SAND);
}
}
}
});
test("top 40% of rows have R = MAT_AIR", () => {
const data = generateSideViewWorld(SIZE);
const sandHeight = Math.floor(SIZE * 0.6);
for (let y = sandHeight; y < SIZE; y++) {
for (let x = 0; x < SIZE; x++) {
const idx = (y * SIZE + x) * 4;
test("top 40% is air", () => {
const data = generateSideViewWorld(worldSize, true);
const sandHeight = Math.floor(worldSize * 0.6);
const airY = sandHeight + 5;
const idx = (airY * worldSize + 10) * 4;
expect(data[idx]).toBe(MAT_AIR);
}
}
});
test("G, B, A channels are 0 everywhere", () => {
const data = generateSideViewWorld(SIZE);
for (let i = 0; i < SIZE * SIZE; i++) {
expect(data[i * 4 + 1]).toBe(0); // G
expect(data[i * 4 + 2]).toBe(0); // B
expect(data[i * 4 + 3]).toBe(0); // A
}
});
test("exactly one cell has R = MAT_HOME on the surface row near center X", () => {
const data = generateSideViewWorld(SIZE);
const surfaceRow = Math.floor(SIZE * 0.6) - 1;
const centerX = Math.floor(SIZE / 2);
const tolerance = Math.floor(SIZE * 0.1);
test("seed=true places exactly one home and one food on surface", () => {
const data = generateSideViewWorld(worldSize, true);
let homeCount = 0;
for (let i = 0; i < SIZE * SIZE; i++) {
if (data[i * 4] === MAT_HOME) {
homeCount++;
let foodCount = 0;
for (let i = 0; i < data.length; i += 4) {
if (data[i] === MAT_HOME) homeCount++;
if (data[i] === MAT_FOOD) foodCount++;
}
}
expect(homeCount).toBe(1);
// verify it's on the surface row — find the row
for (let x = 0; x < SIZE; x++) {
const idx = (surfaceRow * SIZE + x) * 4;
if (data[idx] === MAT_HOME) {
expect(Math.abs(x - centerX)).toBeLessThanOrEqual(tolerance);
return;
}
}
// if we reach here, home wasn't on the surface row
throw new Error("home not on surface row");
expect(foodCount).toBe(1);
});
test("no food placed on the surface row", () => {
const data = generateSideViewWorld(SIZE);
const surfaceRow = Math.floor(SIZE * 0.6) - 1;
for (let x = 0; x < SIZE; x++) {
const idx = (surfaceRow * SIZE + x) * 4;
const mat = data[idx];
expect(mat === MAT_SAND || mat === MAT_HOME).toBe(true);
test("seed=true places home and food on the surface row", () => {
const data = generateSideViewWorld(worldSize, true);
const sandHeight = Math.floor(worldSize * 0.6);
const surfaceRow = sandHeight - 1;
let homeY = -1;
let foodY = -1;
for (let y = 0; y < worldSize; y++) {
for (let x = 0; x < worldSize; x++) {
const idx = (y * worldSize + x) * 4;
if (data[idx] === MAT_HOME) homeY = y;
if (data[idx] === MAT_FOOD) foodY = y;
}
}
expect(homeY).toBe(surfaceRow);
expect(foodY).toBe(surfaceRow);
});
test("seed=false places no home or food", () => {
const data = generateSideViewWorld(worldSize, false);
let homeCount = 0;
let foodCount = 0;
for (let i = 0; i < data.length; i += 4) {
if (data[i] === MAT_HOME) homeCount++;
if (data[i] === MAT_FOOD) foodCount++;
}
expect(homeCount).toBe(0);
expect(foodCount).toBe(0);
});
test("seed=true places home and food at different x positions", () => {
const data = generateSideViewWorld(worldSize, true);
let homeX = -1;
let foodX = -1;
for (let y = 0; y < worldSize; y++) {
for (let x = 0; x < worldSize; x++) {
const idx = (y * worldSize + x) * 4;
if (data[idx] === MAT_HOME) homeX = x;
if (data[idx] === MAT_FOOD) foodX = x;
}
}
expect(homeX).not.toBe(foodX);
});
});