Add configurable world seeding with random home and food placement
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3 changed files with 99 additions and 78 deletions
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@ -337,7 +337,10 @@ export default class Renderer {
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this.renderer.clear();
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if (Config.viewMode === "side") {
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const data = generateSideViewWorld(Config.worldSize);
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const data = generateSideViewWorld(
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Config.worldSize,
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Config.seedWorld,
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);
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const initTexture = new THREE.DataTexture(
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data,
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Config.worldSize,
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@ -1,6 +1,20 @@
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import { MAT_HOME, MAT_SAND } from "./constants";
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import { MAT_FOOD, MAT_HOME, MAT_SAND } from "./constants";
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export function generateSideViewWorld(worldSize: number): Float32Array {
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// simple seeded PRNG for deterministic placement
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function mulberry32(seed: number) {
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return () => {
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seed += 0x6d2b79f5;
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let t = seed;
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t = Math.imul(t ^ (t >>> 15), t | 1);
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t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
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return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
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};
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}
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export function generateSideViewWorld(
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worldSize: number,
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seed: boolean,
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): Float32Array {
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const data = new Float32Array(worldSize * worldSize * 4);
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const sandHeight = Math.floor(worldSize * 0.6);
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const surfaceRow = sandHeight - 1;
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@ -14,10 +28,23 @@ export function generateSideViewWorld(worldSize: number): Float32Array {
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}
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// top 40% stays MAT_AIR (Float32Array is zero-initialized)
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// place home on surface near center
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const centerX = Math.floor(worldSize / 2);
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const homeIdx = (surfaceRow * worldSize + centerX) * 4;
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if (seed) {
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const rng = mulberry32(Date.now());
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// place home at random surface position (middle 60% of world width)
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const margin = Math.floor(worldSize * 0.2);
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const homeX = margin + Math.floor(rng() * (worldSize - 2 * margin));
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const homeIdx = (surfaceRow * worldSize + homeX) * 4;
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data[homeIdx] = MAT_HOME;
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// place food at a different random surface position
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let foodX = homeX;
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while (foodX === homeX) {
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foodX = margin + Math.floor(rng() * (worldSize - 2 * margin));
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}
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const foodIdx = (surfaceRow * worldSize + foodX) * 4;
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data[foodIdx] = MAT_FOOD;
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}
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return data;
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}
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@ -1,87 +1,78 @@
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import { describe, expect, test } from "bun:test";
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import { MAT_AIR, MAT_HOME, MAT_SAND } from "../constants";
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import { MAT_AIR, MAT_FOOD, MAT_HOME, MAT_SAND } from "../constants";
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import { generateSideViewWorld } from "../WorldInit";
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const SIZE = 64;
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describe("generateSideViewWorld", () => {
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test("output length is worldSize * worldSize * 4", () => {
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const data = generateSideViewWorld(SIZE);
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expect(data.length).toBe(SIZE * SIZE * 4);
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const worldSize = 64;
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test("bottom 60% is sand", () => {
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const data = generateSideViewWorld(worldSize, true);
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const sandHeight = Math.floor(worldSize * 0.6);
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const midY = Math.floor(sandHeight / 2);
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const idx = (midY * worldSize + 10) * 4;
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expect(data[idx]).toBe(MAT_SAND);
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});
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test("bottom 60% of rows have R = MAT_SAND", () => {
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const data = generateSideViewWorld(SIZE);
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const sandHeight = Math.floor(SIZE * 0.6);
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for (let y = 0; y < sandHeight; y++) {
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for (let x = 0; x < SIZE; x++) {
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const idx = (y * SIZE + x) * 4;
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const mat = data[idx];
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// home is allowed on the surface row
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if (y === sandHeight - 1) {
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expect([MAT_SAND, MAT_HOME]).toContain(mat);
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} else {
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expect(mat).toBe(MAT_SAND);
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}
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}
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}
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});
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test("top 40% of rows have R = MAT_AIR", () => {
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const data = generateSideViewWorld(SIZE);
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const sandHeight = Math.floor(SIZE * 0.6);
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for (let y = sandHeight; y < SIZE; y++) {
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for (let x = 0; x < SIZE; x++) {
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const idx = (y * SIZE + x) * 4;
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test("top 40% is air", () => {
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const data = generateSideViewWorld(worldSize, true);
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const sandHeight = Math.floor(worldSize * 0.6);
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const airY = sandHeight + 5;
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const idx = (airY * worldSize + 10) * 4;
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expect(data[idx]).toBe(MAT_AIR);
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}
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}
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});
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test("G, B, A channels are 0 everywhere", () => {
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const data = generateSideViewWorld(SIZE);
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for (let i = 0; i < SIZE * SIZE; i++) {
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expect(data[i * 4 + 1]).toBe(0); // G
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expect(data[i * 4 + 2]).toBe(0); // B
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expect(data[i * 4 + 3]).toBe(0); // A
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}
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});
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test("exactly one cell has R = MAT_HOME on the surface row near center X", () => {
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const data = generateSideViewWorld(SIZE);
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const surfaceRow = Math.floor(SIZE * 0.6) - 1;
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const centerX = Math.floor(SIZE / 2);
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const tolerance = Math.floor(SIZE * 0.1);
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test("seed=true places exactly one home and one food on surface", () => {
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const data = generateSideViewWorld(worldSize, true);
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let homeCount = 0;
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for (let i = 0; i < SIZE * SIZE; i++) {
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if (data[i * 4] === MAT_HOME) {
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homeCount++;
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let foodCount = 0;
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for (let i = 0; i < data.length; i += 4) {
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if (data[i] === MAT_HOME) homeCount++;
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if (data[i] === MAT_FOOD) foodCount++;
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}
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}
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expect(homeCount).toBe(1);
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// verify it's on the surface row — find the row
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for (let x = 0; x < SIZE; x++) {
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const idx = (surfaceRow * SIZE + x) * 4;
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if (data[idx] === MAT_HOME) {
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expect(Math.abs(x - centerX)).toBeLessThanOrEqual(tolerance);
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return;
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}
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}
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// if we reach here, home wasn't on the surface row
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throw new Error("home not on surface row");
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expect(foodCount).toBe(1);
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});
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test("no food placed on the surface row", () => {
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const data = generateSideViewWorld(SIZE);
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const surfaceRow = Math.floor(SIZE * 0.6) - 1;
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for (let x = 0; x < SIZE; x++) {
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const idx = (surfaceRow * SIZE + x) * 4;
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const mat = data[idx];
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expect(mat === MAT_SAND || mat === MAT_HOME).toBe(true);
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test("seed=true places home and food on the surface row", () => {
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const data = generateSideViewWorld(worldSize, true);
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const sandHeight = Math.floor(worldSize * 0.6);
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const surfaceRow = sandHeight - 1;
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let homeY = -1;
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let foodY = -1;
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for (let y = 0; y < worldSize; y++) {
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for (let x = 0; x < worldSize; x++) {
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const idx = (y * worldSize + x) * 4;
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if (data[idx] === MAT_HOME) homeY = y;
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if (data[idx] === MAT_FOOD) foodY = y;
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}
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}
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expect(homeY).toBe(surfaceRow);
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expect(foodY).toBe(surfaceRow);
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});
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test("seed=false places no home or food", () => {
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const data = generateSideViewWorld(worldSize, false);
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let homeCount = 0;
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let foodCount = 0;
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for (let i = 0; i < data.length; i += 4) {
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if (data[i] === MAT_HOME) homeCount++;
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if (data[i] === MAT_FOOD) foodCount++;
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}
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expect(homeCount).toBe(0);
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expect(foodCount).toBe(0);
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});
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test("seed=true places home and food at different x positions", () => {
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const data = generateSideViewWorld(worldSize, true);
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let homeX = -1;
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let foodX = -1;
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for (let y = 0; y < worldSize; y++) {
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for (let x = 0; x < worldSize; x++) {
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const idx = (y * worldSize + x) * 4;
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if (data[idx] === MAT_HOME) homeX = x;
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if (data[idx] === MAT_FOOD) foodX = x;
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}
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}
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expect(homeX).not.toBe(foodX);
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});
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});
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