Add ant spawn uniform to AntsComputeScene
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3 changed files with 12 additions and 0 deletions
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@ -206,6 +206,11 @@ export default class Renderer {
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this.resources.antsPresenceRenderTarget.texture;
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scenes.ants.material.uniforms.uMaterialProps.value =
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this.materialPropsTexture;
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scenes.ants.material.uniforms.uAntSpawn.value.copy(
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scenes.screen.antSpawnRequest,
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);
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// clear after reading
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scenes.screen.antSpawnRequest.set(0, 0, 0, 0);
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this.renderer.render(scenes.ants, scenes.ants.camera);
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this.setViewportFromRT(this.resources.antsDiscreteRenderTarget);
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@ -24,6 +24,7 @@ export default class AntsComputeScene extends AbstractScene {
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tPresence: { value: null },
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uMaterialProps: { value: null },
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uForagerRatio: { value: 0 },
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uAntSpawn: { value: new THREE.Vector4(0, 0, 0, 0) },
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},
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vertexShader,
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fragmentShader,
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@ -21,6 +21,12 @@ export default class ScreenScene extends AbstractScene {
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public ants!: THREE.InstancedMesh;
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public readonly groundMaterial: THREE.ShaderMaterial;
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public readonly pointerPosition: THREE.Vector2 = new THREE.Vector2();
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public readonly antSpawnRequest: THREE.Vector4 = new THREE.Vector4(
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0,
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0,
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0,
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0,
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);
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public drawMode: number = -1;
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// zoom stored in Config.cameraZoom
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private isPointerDown: boolean = false;
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