Fix world texture sampling

This commit is contained in:
vHawk 2022-07-11 02:19:01 +03:00
parent 9e80ac2c96
commit a3c03cafef
2 changed files with 2 additions and 2 deletions

View file

@ -24,7 +24,7 @@
},
"scripts": {
"build": "webpack --config ./webpack.config.js --mode=production",
"dev": "webpack serve --config ./webpack.config.js --mode=development",
"start": "webpack serve --config ./webpack.config.js --mode=development",
"gh-pages": "npm run build && push-dir --dir=build --branch=gh-pages"
},
"author": "",

View file

@ -24,7 +24,7 @@ float rand(vec2 co) {
}
vec2 roundUvToCellCenter(vec2 uv) {
return floor(uv * WORLD_SIZE) / WORLD_SIZE;
return floor(uv * WORLD_SIZE) / WORLD_SIZE + cellSize * 0.5;
}
bool tryGetFood(vec2 pos) {