Fix world texture sampling
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2 changed files with 2 additions and 2 deletions
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@ -24,7 +24,7 @@
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},
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"scripts": {
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"build": "webpack --config ./webpack.config.js --mode=production",
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"dev": "webpack serve --config ./webpack.config.js --mode=development",
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"start": "webpack serve --config ./webpack.config.js --mode=development",
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"gh-pages": "npm run build && push-dir --dir=build --branch=gh-pages"
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},
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"author": "",
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@ -24,7 +24,7 @@ float rand(vec2 co) {
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}
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vec2 roundUvToCellCenter(vec2 uv) {
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return floor(uv * WORLD_SIZE) / WORLD_SIZE;
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return floor(uv * WORLD_SIZE) / WORLD_SIZE + cellSize * 0.5;
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}
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bool tryGetFood(vec2 pos) {
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