Fix zooming
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8ad5130466
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a187ccded2
4 changed files with 57 additions and 11 deletions
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@ -39,6 +39,10 @@ export default new (class App {
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this.gui.on("reset", () => {
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this.resetRenderer();
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});
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this.gui.on("zoomChange", () => {
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this.scenes.screen.applyCameraZoom();
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});
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}
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private resetRenderer() {
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@ -13,6 +13,7 @@ const defaults = {
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antSpeed: 1,
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antRotationAngle: Math.PI / 30,
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brushRadius: 20,
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cameraZoom: 0,
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// per-channel pheromone params
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repellentFadeOutFactor: 0.0005,
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repellentBlurRadius: 0.05,
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@ -44,6 +44,12 @@ class GUIController {
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.add(Config, "brushRadius", 1, 100)
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.name("Brush radius")
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.onChange(() => saveConfig());
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controlsFolder
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.add(Config, "cameraZoom")
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.name("Zoom")
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.step(0.1)
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.listen()
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.onChange(() => this.emit("zoomChange"));
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simFolder.open();
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controlsFolder.open();
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@ -22,7 +22,7 @@ export default class ScreenScene extends AbstractScene {
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public readonly groundMaterial: THREE.ShaderMaterial;
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public readonly pointerPosition: THREE.Vector2 = new THREE.Vector2();
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public drawMode: PointerState = PointerState.None;
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private cameraZoomLinear: number = 0;
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// zoom stored in Config.cameraZoom
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private isPointerDown: boolean = false;
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public renderWidth: number = 1;
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public renderHeight: number = 1;
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@ -90,8 +90,9 @@ export default class ScreenScene extends AbstractScene {
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this.renderer.canvas.addEventListener("pointerdown", (e) => {
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this.isPointerDown = true;
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raycastVector.x = (e.clientX / window.innerWidth) * 2 - 1;
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raycastVector.y = -(e.clientY / window.innerHeight) * 2 + 1;
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const rect = this.renderer.canvas.getBoundingClientRect();
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raycastVector.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
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raycastVector.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
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raycaster.setFromCamera(raycastVector, this.camera);
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@ -105,17 +106,18 @@ export default class ScreenScene extends AbstractScene {
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this.renderer.canvas.addEventListener("pointermove", (e) => {
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if (this.isPointerDown) {
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const rect = this.renderer.canvas.getBoundingClientRect();
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const dx = e.movementX;
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const dy = e.movementY;
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this.camera.position.x -=
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dx / window.innerHeight / this.camera.zoom;
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this.camera.position.y +=
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dy / window.innerHeight / this.camera.zoom;
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this.camera.position.x -= dx / rect.height / this.camera.zoom;
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this.camera.position.y += dy / rect.height / this.camera.zoom;
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this.clampCamera();
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}
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raycastVector.x = (e.clientX / window.innerWidth) * 2 - 1;
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raycastVector.y = -(e.clientY / window.innerHeight) * 2 + 1;
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const rect = this.renderer.canvas.getBoundingClientRect();
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raycastVector.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
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raycastVector.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
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raycaster.setFromCamera(raycastVector, this.camera);
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@ -136,9 +138,11 @@ export default class ScreenScene extends AbstractScene {
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});
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this.renderer.canvas.addEventListener("wheel", (e) => {
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this.cameraZoomLinear -= e.deltaY * 0.001;
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Config.cameraZoom -= e.deltaY * 0.001;
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Config.cameraZoom = Math.max(-1, Config.cameraZoom);
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this.updateCameraZoom();
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this.clampCamera();
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});
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window.addEventListener("keydown", (e) => {
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@ -168,10 +172,36 @@ export default class ScreenScene extends AbstractScene {
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}
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private updateCameraZoom() {
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this.camera.zoom = 2 ** this.cameraZoomLinear;
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this.camera.zoom = 2 ** Config.cameraZoom;
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this.camera.updateProjectionMatrix();
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}
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private clampCamera() {
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// world plane spans from -0.5 to 0.5 in both axes
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// visible half-extents from camera center
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const halfW =
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(this.camera.right - this.camera.left) / 2 / this.camera.zoom;
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const halfH =
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(this.camera.top - this.camera.bottom) / 2 / this.camera.zoom;
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// camera center can go at most to world edge + half viewport,
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// but never so far that the world leaves the screen entirely.
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// when zoomed out (halfW > 0.5), the world fits in view — lock to center.
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const minX = halfW >= 0.5 ? 0 : -0.5 + halfW;
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const maxX = halfW >= 0.5 ? 0 : 0.5 - halfW;
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const minY = halfH >= 0.5 ? 0 : -0.5 + halfH;
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const maxY = halfH >= 0.5 ? 0 : 0.5 - halfH;
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this.camera.position.x = Math.max(
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minX,
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Math.min(maxX, this.camera.position.x),
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);
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this.camera.position.y = Math.max(
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minY,
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Math.min(maxY, this.camera.position.y),
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);
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}
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private createInstancedAntsMesh() {
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if (this.ants) {
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this.remove(this.ants);
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@ -216,4 +246,9 @@ export default class ScreenScene extends AbstractScene {
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}
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public update() {}
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public applyCameraZoom() {
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this.updateCameraZoom();
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this.clampCamera();
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}
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}
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