Fix startup world init and inverted sand gravity
This commit is contained in:
parent
8909dc6390
commit
7003e074c5
2 changed files with 2 additions and 1 deletions
|
|
@ -31,6 +31,7 @@ export default new (class App {
|
|||
|
||||
constructor() {
|
||||
this.initScenes();
|
||||
this.resetRenderer();
|
||||
|
||||
window.addEventListener("resize", () => this.resize());
|
||||
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ void main() {
|
|||
float behaviors[4];
|
||||
float densities[4];
|
||||
for (int i = 0; i < 4; i++) {
|
||||
ivec2 p = blockBase + ivec2(i % 2, i / 2);
|
||||
ivec2 p = blockBase + ivec2(i % 2, 1 - i / 2);
|
||||
cells[i] = texelFetch(uWorld, p, 0);
|
||||
vec4 props = texelFetch(uMaterialProps, ivec2(int(cells[i].r), 0), 0);
|
||||
behaviors[i] = props.r;
|
||||
|
|
|
|||
Loading…
Reference in a new issue