Fix startup world init and inverted sand gravity
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8909dc6390
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2 changed files with 2 additions and 1 deletions
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@ -31,6 +31,7 @@ export default new (class App {
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constructor() {
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constructor() {
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this.initScenes();
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this.initScenes();
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this.resetRenderer();
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window.addEventListener("resize", () => this.resize());
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window.addEventListener("resize", () => this.resize());
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@ -36,7 +36,7 @@ void main() {
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float behaviors[4];
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float behaviors[4];
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float densities[4];
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float densities[4];
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++) {
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ivec2 p = blockBase + ivec2(i % 2, i / 2);
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ivec2 p = blockBase + ivec2(i % 2, 1 - i / 2);
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cells[i] = texelFetch(uWorld, p, 0);
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cells[i] = texelFetch(uWorld, p, 0);
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vec4 props = texelFetch(uMaterialProps, ivec2(int(cells[i].r), 0), 0);
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vec4 props = texelFetch(uMaterialProps, ivec2(int(cells[i].r), 0), 0);
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behaviors[i] = props.r;
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behaviors[i] = props.r;
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