Fix pre-existing typecheck errors
This commit is contained in:
parent
03679622a3
commit
221606b527
4 changed files with 298 additions and 289 deletions
147
src/App.ts
147
src/App.ts
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@ -1,98 +1,101 @@
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import AntsComputeScene from "./scenes/AntsComputeScene";
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import ScreenScene from "./scenes/ScreenScene";
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import Renderer from "./Renderer";
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import WorldComputeScene from "./scenes/WorldComputeScene";
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import AntsDiscretizeScene from "./scenes/AntsDiscretizeScene";
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import WorldBlurScene from "./scenes/WorldBlurScene";
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import Config from "./Config";
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import GUI from "./GUI";
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import Renderer from "./Renderer";
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import AntsComputeScene from "./scenes/AntsComputeScene";
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import AntsDiscretizeScene from "./scenes/AntsDiscretizeScene";
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import DrawScene from "./scenes/DrawScene";
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import ScreenScene from "./scenes/ScreenScene";
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import WorldBlurScene from "./scenes/WorldBlurScene";
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import WorldComputeScene from "./scenes/WorldComputeScene";
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export interface SceneCollection {
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ants: AntsComputeScene;
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world: WorldComputeScene;
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worldBlur: WorldBlurScene;
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discretize: AntsDiscretizeScene;
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screen: ScreenScene;
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draw: DrawScene;
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ants: AntsComputeScene;
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world: WorldComputeScene;
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worldBlur: WorldBlurScene;
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discretize: AntsDiscretizeScene;
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screen: ScreenScene;
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draw: DrawScene;
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}
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export default new class App {
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private renderer: Renderer = new Renderer(<HTMLCanvasElement>document.getElementById('canvas'));
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private scenes: SceneCollection;
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private gui: GUI = new GUI();
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private renderLoop = (time: number): void => this.render(time);
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private lastTime: number = 0;
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private queuedSimSteps: number = 0;
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export default new (class App {
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private renderer: Renderer = new Renderer(
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<HTMLCanvasElement>document.getElementById("canvas"),
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);
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private scenes!: SceneCollection;
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private gui: GUI = new GUI();
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private renderLoop = (time: number): void => this.render(time);
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private lastTime: number = 0;
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private queuedSimSteps: number = 0;
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constructor() {
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this.initScenes();
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constructor() {
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this.initScenes();
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window.addEventListener('resize', () => this.resize());
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window.addEventListener("resize", () => this.resize());
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this.resize();
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this.resize();
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this.renderLoop(0);
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this.renderLoop(0);
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this.gui.on('reset', () => {
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this.resetRenderer();
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});
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}
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this.gui.on("reset", () => {
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this.resetRenderer();
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});
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}
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private resetRenderer() {
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this.renderer.reset(this.scenes);
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}
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private resetRenderer() {
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this.renderer.reset(this.scenes);
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}
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private initScenes() {
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this.scenes = {
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ants: new AntsComputeScene(this.renderer),
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world: new WorldComputeScene(this.renderer),
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worldBlur: new WorldBlurScene(this.renderer),
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discretize: new AntsDiscretizeScene(this.renderer),
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screen: new ScreenScene(this.renderer),
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draw: new DrawScene(this.renderer)
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};
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}
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private initScenes() {
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this.scenes = {
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ants: new AntsComputeScene(this.renderer),
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world: new WorldComputeScene(this.renderer),
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worldBlur: new WorldBlurScene(this.renderer),
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discretize: new AntsDiscretizeScene(this.renderer),
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screen: new ScreenScene(this.renderer),
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draw: new DrawScene(this.renderer),
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};
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}
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private resize() {
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const width = window.innerWidth * window.devicePixelRatio;
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const height = window.innerHeight * window.devicePixelRatio;
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private resize() {
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const width = window.innerWidth * window.devicePixelRatio;
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const height = window.innerHeight * window.devicePixelRatio;
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this.renderer.resizeCanvas(width, height);
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this.renderer.resizeCanvas(width, height);
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for (const scene of Object.values(this.scenes)) {
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scene.resize(width, height);
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}
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}
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for (const scene of Object.values(this.scenes)) {
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scene.resize(width, height);
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}
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}
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private simulationStep() {
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for (const scene of Object.values(this.scenes)) {
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scene.update();
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}
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private simulationStep() {
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for (const scene of Object.values(this.scenes)) {
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scene.update();
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}
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this.renderer.renderSimulation(this.scenes);
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}
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this.renderer.renderSimulation(this.scenes);
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}
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private render(time: number) {
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requestAnimationFrame(this.renderLoop);
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private render(time: number) {
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requestAnimationFrame(this.renderLoop);
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const deltaTime = time - this.lastTime;
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const simStepsToDo = deltaTime / 1000 * Config.simulationStepsPerSecond;
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const deltaTime = time - this.lastTime;
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const simStepsToDo =
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(deltaTime / 1000) * Config.simulationStepsPerSecond;
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this.queuedSimSteps += simStepsToDo;
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this.queuedSimSteps = Math.min(this.queuedSimSteps, 10);
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this.queuedSimSteps += simStepsToDo;
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this.queuedSimSteps = Math.min(this.queuedSimSteps, 10);
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while (this.queuedSimSteps >= 1) {
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this.simulationStep();
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--this.queuedSimSteps;
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}
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while (this.queuedSimSteps >= 1) {
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this.simulationStep();
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--this.queuedSimSteps;
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}
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if (time === 0) {
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return;
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}
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if (time === 0) {
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return;
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}
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this.renderer.renderToScreen(this.scenes);
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this.renderer.renderToScreen(this.scenes);
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this.lastTime = time;
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}
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}
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this.lastTime = time;
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}
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})();
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@ -1,19 +1,19 @@
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import * as THREE from 'three';
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import Renderer from "../Renderer";
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import * as THREE from "three";
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import type Renderer from "../Renderer";
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export default abstract class AbstractScene extends THREE.Scene {
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protected readonly renderer: Renderer;
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public readonly camera: THREE.Camera;
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protected readonly renderer: Renderer;
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public readonly camera!: THREE.Camera;
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protected constructor(renderer: Renderer) {
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super();
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protected constructor(renderer: Renderer) {
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super();
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this.renderer = renderer;
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}
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this.renderer = renderer;
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}
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public abstract recompileMaterials(): void;
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public abstract recompileMaterials(): void;
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public abstract resize(width: number, height: number): void;
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public abstract resize(width: number, height: number): void;
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public abstract update(): void;
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}
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public abstract update(): void;
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}
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@ -1,56 +1,54 @@
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import * as THREE from 'three';
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import Renderer from "../Renderer";
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import * as THREE from "three";
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import type Renderer from "../Renderer";
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import fragmentShader from "../shaders/antsDiscretize.frag";
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import vertexShader from "../shaders/antsDiscretize.vert";
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import AbstractScene from "./AbstractScene";
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import fragmentShader from '../shaders/antsDiscretize.frag';
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import vertexShader from '../shaders/antsDiscretize.vert';
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export default class AntsDiscretizeScene extends AbstractScene {
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public readonly camera: THREE.OrthographicCamera = new THREE.OrthographicCamera();
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public readonly material: THREE.RawShaderMaterial;
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public mesh: THREE.InstancedMesh;
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public readonly camera: THREE.OrthographicCamera =
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new THREE.OrthographicCamera();
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public readonly material: THREE.RawShaderMaterial;
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public mesh!: THREE.InstancedMesh;
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constructor(renderer: Renderer) {
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super(renderer);
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constructor(renderer: Renderer) {
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super(renderer);
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this.material = new THREE.RawShaderMaterial({
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uniforms: {
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tDataCurrent: {value: null},
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tDataLast: {value: null},
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},
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vertexShader,
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fragmentShader,
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defines: this.renderer.getCommonMaterialDefines(),
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glslVersion: THREE.GLSL3
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});
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this.material = new THREE.RawShaderMaterial({
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uniforms: {
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tDataCurrent: { value: null },
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tDataLast: { value: null },
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},
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vertexShader,
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fragmentShader,
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defines: this.renderer.getCommonMaterialDefines(),
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glslVersion: THREE.GLSL3,
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});
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this.createMesh();
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}
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this.createMesh();
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}
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private createMesh() {
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if (this.mesh) {
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this.remove(this.mesh);
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this.mesh.dispose();
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}
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private createMesh() {
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if (this.mesh) {
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this.remove(this.mesh);
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this.mesh.dispose();
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}
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this.mesh = new THREE.InstancedMesh(
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new THREE.BoxGeometry(1, 1, 1),
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this.material,
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this.renderer.resources.antsDataRenderTarget0.width * this.renderer.resources.antsDataRenderTarget0.height
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);
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this.add(this.mesh);
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}
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this.mesh = new THREE.InstancedMesh(
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new THREE.BoxGeometry(1, 1, 1),
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this.material,
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this.renderer.resources.antsDataRenderTarget0.width *
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this.renderer.resources.antsDataRenderTarget0.height,
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);
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this.add(this.mesh);
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}
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public recompileMaterials() {
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this.material.defines = this.renderer.getCommonMaterialDefines();
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this.material.needsUpdate = true;
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this.createMesh();
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}
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public recompileMaterials() {
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this.material.defines = this.renderer.getCommonMaterialDefines();
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this.material.needsUpdate = true;
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this.createMesh();
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}
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public resize(width: number, height: number) {
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public resize(width: number, height: number) {}
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}
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public update() {
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}
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}
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public update() {}
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}
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@ -1,209 +1,217 @@
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import * as THREE from 'three';
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import Renderer from "../Renderer";
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import AbstractScene from "./AbstractScene";
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import vertexShaderAnts from "../shaders/ants.vert";
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import fragmentShaderAnts from "../shaders/ants.frag";
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import vertexShaderGround from "../shaders/screenWorld.vert";
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import fragmentShaderGround from "../shaders/screenWorld.frag";
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import * as THREE from "three";
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import Config from "../Config";
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import type Renderer from "../Renderer";
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import fragmentShaderAnts from "../shaders/ants.frag";
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import vertexShaderAnts from "../shaders/ants.vert";
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import fragmentShaderGround from "../shaders/screenWorld.frag";
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import vertexShaderGround from "../shaders/screenWorld.vert";
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import AbstractScene from "./AbstractScene";
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enum PointerState {
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None,
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Food,
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Home,
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Obstacle,
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Erase
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None,
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Food,
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Home,
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Obstacle,
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Erase,
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}
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export default class ScreenScene extends AbstractScene {
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public readonly camera: THREE.OrthographicCamera;
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public readonly material: THREE.ShaderMaterial;
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public ants: THREE.InstancedMesh;
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public readonly groundMaterial: THREE.ShaderMaterial;
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public readonly pointerPosition: THREE.Vector2 = new THREE.Vector2();
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public drawMode: PointerState = PointerState.None;
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private cameraZoomLinear: number = 0;
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private isPointerDown: boolean = false;
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public renderWidth: number = 1;
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public renderHeight: number = 1;
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public readonly camera: THREE.OrthographicCamera;
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public readonly material: THREE.ShaderMaterial;
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public ants!: THREE.InstancedMesh;
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public readonly groundMaterial: THREE.ShaderMaterial;
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public readonly pointerPosition: THREE.Vector2 = new THREE.Vector2();
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public drawMode: PointerState = PointerState.None;
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private cameraZoomLinear: number = 0;
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private isPointerDown: boolean = false;
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public renderWidth: number = 1;
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public renderHeight: number = 1;
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constructor(renderer: Renderer) {
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super(renderer);
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constructor(renderer: Renderer) {
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super(renderer);
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const ground = new THREE.Mesh(
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new THREE.PlaneGeometry(1, 1),
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new THREE.ShaderMaterial({
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uniforms: {
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map: {value: this.renderer.resources.worldRenderTarget.texture}
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},
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vertexShader: vertexShaderGround,
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fragmentShader: fragmentShaderGround,
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defines: this.renderer.getCommonMaterialDefines(),
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glslVersion: THREE.GLSL3
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})
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);
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const ground = new THREE.Mesh(
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new THREE.PlaneGeometry(1, 1),
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new THREE.ShaderMaterial({
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uniforms: {
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map: {
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value: this.renderer.resources.worldRenderTarget
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.texture,
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},
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},
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vertexShader: vertexShaderGround,
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fragmentShader: fragmentShaderGround,
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defines: this.renderer.getCommonMaterialDefines(),
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glslVersion: THREE.GLSL3,
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}),
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);
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this.groundMaterial = ground.material;
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this.groundMaterial = ground.material;
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this.add(ground);
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this.add(ground);
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const antTexture = new THREE.TextureLoader().load('textures/ant.png');
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const foodTexture = new THREE.TextureLoader().load('textures/food.png');
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const antTexture = new THREE.TextureLoader().load("textures/ant.png");
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const foodTexture = new THREE.TextureLoader().load("textures/food.png");
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antTexture.magFilter = foodTexture.magFilter = THREE.NearestFilter;
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antTexture.minFilter = foodTexture.minFilter = THREE.LinearMipMapLinearFilter;
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antTexture.magFilter = foodTexture.magFilter = THREE.NearestFilter;
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antTexture.minFilter = foodTexture.minFilter =
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THREE.LinearMipMapLinearFilter;
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this.material = new THREE.ShaderMaterial({
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uniforms: {
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tData: {value: this.renderer.resources.antsDataRenderTarget0.texture},
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tAnt: {value: antTexture},
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tFood: {value: foodTexture}
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},
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vertexShader: vertexShaderAnts,
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fragmentShader: fragmentShaderAnts,
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transparent: true
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});
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this.material = new THREE.ShaderMaterial({
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uniforms: {
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tData: {
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value: this.renderer.resources.antsDataRenderTarget0
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.texture,
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},
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tAnt: { value: antTexture },
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tFood: { value: foodTexture },
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},
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vertexShader: vertexShaderAnts,
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fragmentShader: fragmentShaderAnts,
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transparent: true,
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});
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this.createInstancedAntsMesh();
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this.createInstancedAntsMesh();
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this.camera = new THREE.OrthographicCamera(-0.5, 0.5, 0.5, -0.5);
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this.camera = new THREE.OrthographicCamera(-0.5, 0.5, 0.5, -0.5);
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this.add(this.camera);
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this.add(this.camera);
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this.camera.position.z = 12;
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this.camera.position.z = 12;
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const raycastVector = new THREE.Vector2(0, 0);
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const raycaster = new THREE.Raycaster();
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const raycastVector = new THREE.Vector2(0, 0);
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const raycaster = new THREE.Raycaster();
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this.renderer.canvas.addEventListener('contextmenu', e => {
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e.preventDefault();
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});
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this.renderer.canvas.addEventListener("contextmenu", (e) => {
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e.preventDefault();
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});
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this.renderer.canvas.addEventListener('pointerdown', e => {
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this.isPointerDown = true;
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this.renderer.canvas.addEventListener("pointerdown", (e) => {
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this.isPointerDown = true;
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raycastVector.x = (e.clientX / window.innerWidth) * 2 - 1;
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raycastVector.y = -(e.clientY / window.innerHeight) * 2 + 1;
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raycastVector.x = (e.clientX / window.innerWidth) * 2 - 1;
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raycastVector.y = -(e.clientY / window.innerHeight) * 2 + 1;
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raycaster.setFromCamera(raycastVector, this.camera);
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raycaster.setFromCamera(raycastVector, this.camera);
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const intersects = raycaster.intersectObjects([ground]);
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const intersects = raycaster.intersectObjects([ground]);
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if (intersects.length > 0) {
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const uv = intersects[0].uv;
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this.pointerPosition.copy(uv);
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}
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});
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if (intersects.length > 0) {
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const uv = intersects[0].uv;
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if (uv) this.pointerPosition.copy(uv);
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}
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});
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this.renderer.canvas.addEventListener('pointermove', e => {
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if (this.isPointerDown) {
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const dx = e.movementX;
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const dy = e.movementY;
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this.renderer.canvas.addEventListener("pointermove", (e) => {
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if (this.isPointerDown) {
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const dx = e.movementX;
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const dy = e.movementY;
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this.camera.position.x -= dx / window.innerHeight / this.camera.zoom;
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this.camera.position.y += dy / window.innerHeight / this.camera.zoom;
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}
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||||
this.camera.position.x -=
|
||||
dx / window.innerHeight / this.camera.zoom;
|
||||
this.camera.position.y +=
|
||||
dy / window.innerHeight / this.camera.zoom;
|
||||
}
|
||||
|
||||
raycastVector.x = (e.clientX / window.innerWidth) * 2 - 1;
|
||||
raycastVector.y = -(e.clientY / window.innerHeight) * 2 + 1;
|
||||
raycastVector.x = (e.clientX / window.innerWidth) * 2 - 1;
|
||||
raycastVector.y = -(e.clientY / window.innerHeight) * 2 + 1;
|
||||
|
||||
raycaster.setFromCamera(raycastVector, this.camera);
|
||||
raycaster.setFromCamera(raycastVector, this.camera);
|
||||
|
||||
const intersects = raycaster.intersectObjects([ground]);
|
||||
const intersects = raycaster.intersectObjects([ground]);
|
||||
|
||||
if (intersects.length > 0) {
|
||||
const uv = intersects[0].uv;
|
||||
this.pointerPosition.copy(uv);
|
||||
}
|
||||
});
|
||||
if (intersects.length > 0) {
|
||||
const uv = intersects[0].uv;
|
||||
if (uv) this.pointerPosition.copy(uv);
|
||||
}
|
||||
});
|
||||
|
||||
this.renderer.canvas.addEventListener('pointerup', e => {
|
||||
this.isPointerDown = false;
|
||||
});
|
||||
this.renderer.canvas.addEventListener("pointerup", (e) => {
|
||||
this.isPointerDown = false;
|
||||
});
|
||||
|
||||
this.renderer.canvas.addEventListener('pointerleave', e => {
|
||||
this.isPointerDown = false;
|
||||
});
|
||||
this.renderer.canvas.addEventListener("pointerleave", (e) => {
|
||||
this.isPointerDown = false;
|
||||
});
|
||||
|
||||
this.renderer.canvas.addEventListener('wheel', e => {
|
||||
this.cameraZoomLinear -= e.deltaY * 0.001;
|
||||
this.renderer.canvas.addEventListener("wheel", (e) => {
|
||||
this.cameraZoomLinear -= e.deltaY * 0.001;
|
||||
|
||||
this.updateCameraZoom();
|
||||
});
|
||||
this.updateCameraZoom();
|
||||
});
|
||||
|
||||
window.addEventListener('keydown', e => {
|
||||
switch (e.code) {
|
||||
case 'KeyQ': {
|
||||
this.drawMode = PointerState.Home;
|
||||
break;
|
||||
}
|
||||
case 'KeyW': {
|
||||
this.drawMode = PointerState.Food;
|
||||
break;
|
||||
}
|
||||
case 'KeyE': {
|
||||
this.drawMode = PointerState.Obstacle;
|
||||
break;
|
||||
}
|
||||
case 'KeyR': {
|
||||
this.drawMode = PointerState.Erase;
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
window.addEventListener("keydown", (e) => {
|
||||
switch (e.code) {
|
||||
case "KeyQ": {
|
||||
this.drawMode = PointerState.Home;
|
||||
break;
|
||||
}
|
||||
case "KeyW": {
|
||||
this.drawMode = PointerState.Food;
|
||||
break;
|
||||
}
|
||||
case "KeyE": {
|
||||
this.drawMode = PointerState.Obstacle;
|
||||
break;
|
||||
}
|
||||
case "KeyR": {
|
||||
this.drawMode = PointerState.Erase;
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
window.addEventListener('keyup', e => {
|
||||
this.drawMode = PointerState.None;
|
||||
});
|
||||
}
|
||||
window.addEventListener("keyup", (e) => {
|
||||
this.drawMode = PointerState.None;
|
||||
});
|
||||
}
|
||||
|
||||
private updateCameraZoom() {
|
||||
this.camera.zoom = 2 ** this.cameraZoomLinear;
|
||||
this.camera.updateProjectionMatrix();
|
||||
}
|
||||
private updateCameraZoom() {
|
||||
this.camera.zoom = 2 ** this.cameraZoomLinear;
|
||||
this.camera.updateProjectionMatrix();
|
||||
}
|
||||
|
||||
private createInstancedAntsMesh() {
|
||||
if (this.ants) {
|
||||
this.remove(this.ants);
|
||||
this.ants.dispose();
|
||||
}
|
||||
private createInstancedAntsMesh() {
|
||||
if (this.ants) {
|
||||
this.remove(this.ants);
|
||||
this.ants.dispose();
|
||||
}
|
||||
|
||||
const scale = 8 / Config.worldSize;
|
||||
const scale = 8 / Config.worldSize;
|
||||
|
||||
const ants = new THREE.InstancedMesh(
|
||||
new THREE.PlaneGeometry(scale, scale),
|
||||
this.material,
|
||||
this.renderer.resources.antsDataRenderTarget0.width * this.renderer.resources.antsDataRenderTarget0.height
|
||||
)
|
||||
const ants = new THREE.InstancedMesh(
|
||||
new THREE.PlaneGeometry(scale, scale),
|
||||
this.material,
|
||||
this.renderer.resources.antsDataRenderTarget0.width *
|
||||
this.renderer.resources.antsDataRenderTarget0.height,
|
||||
);
|
||||
|
||||
ants.position.x = ants.position.y = -0.5;
|
||||
ants.position.x = ants.position.y = -0.5;
|
||||
|
||||
this.add(ants);
|
||||
this.add(ants);
|
||||
|
||||
this.ants = ants;
|
||||
}
|
||||
this.ants = ants;
|
||||
}
|
||||
|
||||
public recompileMaterials() {
|
||||
this.groundMaterial.defines = this.renderer.getCommonMaterialDefines();
|
||||
this.groundMaterial.needsUpdate = true;
|
||||
this.createInstancedAntsMesh();
|
||||
}
|
||||
public recompileMaterials() {
|
||||
this.groundMaterial.defines = this.renderer.getCommonMaterialDefines();
|
||||
this.groundMaterial.needsUpdate = true;
|
||||
this.createInstancedAntsMesh();
|
||||
}
|
||||
|
||||
public resize(width: number, height: number) {
|
||||
const aspect = width / height;
|
||||
public resize(width: number, height: number) {
|
||||
const aspect = width / height;
|
||||
|
||||
this.camera.left = -0.5 * aspect;
|
||||
this.camera.right = 0.5 * aspect;
|
||||
this.camera.top = 0.5;
|
||||
this.camera.bottom = -0.5;
|
||||
this.camera.left = -0.5 * aspect;
|
||||
this.camera.right = 0.5 * aspect;
|
||||
this.camera.top = 0.5;
|
||||
this.camera.bottom = -0.5;
|
||||
|
||||
this.camera.updateProjectionMatrix();
|
||||
this.camera.updateProjectionMatrix();
|
||||
|
||||
this.renderWidth = width;
|
||||
this.renderHeight = height;
|
||||
}
|
||||
this.renderWidth = width;
|
||||
this.renderHeight = height;
|
||||
}
|
||||
|
||||
public update() {
|
||||
|
||||
}
|
||||
}
|
||||
public update() {}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue